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234 lines
7.7 KiB
Lua
234 lines
7.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144002042
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 42001, gadget_id = 70350267, pos = { x = 397.937, y = 184.550, z = -631.609 }, rot = { x = 0.000, y = 310.906, z = 0.000 }, level = 1, area_id = 101 },
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{ config_id = 42002, gadget_id = 70350220, pos = { x = 392.661, y = 184.507, z = -628.545 }, rot = { x = 0.000, y = 301.367, z = 0.000 }, level = 1, area_id = 101 },
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{ config_id = 42003, gadget_id = 70211112, pos = { x = 392.841, y = 184.322, z = -623.519 }, rot = { x = 359.150, y = 359.873, z = 17.051 }, level = 26, drop_tag = "解谜中级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 101 },
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{ config_id = 42009, gadget_id = 70350278, pos = { x = 396.289, y = 184.714, z = -631.157 }, rot = { x = 0.000, y = 304.209, z = 0.000 }, level = 1, area_id = 101 }
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}
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-- 区域
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regions = {
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-- 进入区域激活发球机,add suite4
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{ config_id = 42004, shape = RegionShape.SPHERE, radius = 3, pos = { x = 392.661, y = 184.507, z = -628.545 }, area_id = 101 },
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-- 离开区域卸载suite4
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{ config_id = 42005, shape = RegionShape.SPHERE, radius = 3, pos = { x = 392.661, y = 184.507, z = -628.545 }, area_id = 101 },
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-- 用来加载球拍技能的region,无trigger作用,只导出region
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{ config_id = 42007, shape = RegionShape.SPHERE, radius = 3, pos = { x = 392.661, y = 184.507, z = -628.545 }, area_id = 101, ability_group_list = { "ActivityAbility_LudiHarpastum_Racket", "ActivityAbility_LudiHarpastum_Hit_02" } }
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}
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-- 触发器
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triggers = {
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-- 进入区域激活发球机,add suite4
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{ config_id = 1042004, name = "ENTER_REGION_42004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42004", action = "action_EVENT_ENTER_REGION_42004", trigger_count = 0 },
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-- 离开区域卸载suite4
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{ config_id = 1042005, name = "LEAVE_REGION_42005", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_42005", action = "action_EVENT_LEAVE_REGION_42005", trigger_count = 0 },
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-- 开启宝箱后,将Group进度改成EndSuite(2)
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{ config_id = 1042006, name = "GADGET_STATE_CHANGE_42006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_42006", action = "action_EVENT_GADGET_STATE_CHANGE_42006" },
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-- 发球机石板被销毁后,宝箱被解锁
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{ config_id = 1042008, name = "ANY_GADGET_DIE_42008", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_42008", action = "action_EVENT_ANY_GADGET_DIE_42008" },
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-- 刷新至suite2时解锁宝箱
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{ config_id = 1042010, name = "GROUP_REFRESH_42010", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_42010", trigger_count = 0 },
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-- 保底,加载group时解锁宝箱
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{ config_id = 1042011, name = "GROUP_LOAD_42011", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_42011", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 42001, 42002, 42003 },
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regions = { 42004, 42005, 42007 },
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triggers = { "ENTER_REGION_42004", "LEAVE_REGION_42005", "GADGET_STATE_CHANGE_42006", "ANY_GADGET_DIE_42008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 42003 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_42006", "GROUP_REFRESH_42010", "GROUP_LOAD_42011" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 42009 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_42004(context, evt)
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if evt.param1 ~= 42004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_42004(context, evt)
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-- 将configid为 42001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 144002042, 4)
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return 0
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end
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-- 触发条件
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function condition_EVENT_LEAVE_REGION_42005(context, evt)
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if evt.param1 ~=42005 then return false end
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return true
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end
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-- 触发操作
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function action_EVENT_LEAVE_REGION_42005(context, evt)
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-- 删除suite4的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 144002042, 4)
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-- 将configid为 42001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_42006(context, evt)
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if 42003 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_42006(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 144002042, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_42008(context, evt)
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if 42001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_42008(context, evt)
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-- 将configid为 42003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 144002042, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_REFRESH_42010(context, evt)
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-- 将configid为 42003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_42011(context, evt)
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-- 将configid为 42003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |