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103 lines
3.0 KiB
Lua
103 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144002030
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 30001, monster_id = 21010901, pos = { x = 433.207, y = 166.420, z = -747.776 }, rot = { x = 0.000, y = 85.333, z = 0.000 }, level = 20, drop_tag = "远程丘丘人", disableWander = true, area_id = 101 },
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{ config_id = 30004, monster_id = 21010901, pos = { x = 437.100, y = 165.738, z = -735.870 }, rot = { x = 0.000, y = 85.333, z = 0.000 }, level = 20, drop_tag = "远程丘丘人", disableWander = true, area_id = 101 },
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{ config_id = 30005, monster_id = 21030101, pos = { x = 434.003, y = 166.463, z = -741.489 }, rot = { x = 0.000, y = 175.261, z = 0.000 }, level = 20, drop_tag = "丘丘萨满", disableWander = true, area_id = 101 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 30002, gadget_id = 70211012, pos = { x = 434.022, y = 166.485, z = -743.317 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "战斗中级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 101 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1030003, name = "ANY_MONSTER_DIE_30003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_30003", action = "action_EVENT_ANY_MONSTER_DIE_30003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 30001, 30004, 30005 },
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gadgets = { 30002 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_30003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_30003(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_30003(context, evt)
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-- 将configid为 30002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 30002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 4000, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |