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GC-Resources/Resources/Scripts/Scene/4/scene4_group144001121.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

233 lines
8.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 144001121
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 121001, monster_id = 21030501, pos = { x = 690.772, y = 189.550, z = 320.737 }, rot = { x = 0.000, y = 162.138, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121005, monster_id = 21010301, pos = { x = 689.662, y = 189.539, z = 320.321 }, rot = { x = 0.000, y = 162.342, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121006, monster_id = 21010301, pos = { x = 691.998, y = 189.559, z = 320.139 }, rot = { x = 0.000, y = 198.448, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121007, monster_id = 21010401, pos = { x = 693.177, y = 189.451, z = 326.812 }, rot = { x = 0.000, y = 190.265, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121008, monster_id = 21010401, pos = { x = 690.303, y = 189.485, z = 310.576 }, rot = { x = 0.000, y = 13.772, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121009, monster_id = 21020101, pos = { x = 690.627, y = 189.665, z = 308.627 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121013, monster_id = 21010901, pos = { x = 682.756, y = 196.131, z = 319.766 }, rot = { x = 0.000, y = 128.755, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 121014, monster_id = 21010401, pos = { x = 698.429, y = 193.182, z = 318.821 }, rot = { x = 0.000, y = 249.679, z = 0.000 }, level = 20, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 121011, gadget_id = 70211012, pos = { x = 691.630, y = 189.546, z = 326.718 }, rot = { x = 0.000, y = 181.538, z = 0.000 }, level = 16, drop_tag = "战斗中级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 102 }
}
-- 区域
regions = {
{ config_id = 121002, shape = RegionShape.SPHERE, radius = 11, pos = { x = 690.180, y = 189.514, z = 320.408 }, area_id = 102 },
{ config_id = 121010, shape = RegionShape.SPHERE, radius = 12, pos = { x = 690.875, y = 190.987, z = 322.471 }, area_id = 102 }
}
-- 触发器
triggers = {
{ config_id = 1121002, name = "ENTER_REGION_121002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_121002", action = "action_EVENT_ENTER_REGION_121002" },
{ config_id = 1121003, name = "ANY_MONSTER_DIE_121003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_121003", action = "action_EVENT_ANY_MONSTER_DIE_121003" },
{ config_id = 1121004, name = "QUEST_START_121004", event = EventType.EVENT_QUEST_START, source = "7900204", condition = "", action = "action_EVENT_QUEST_START_121004" },
{ config_id = 1121010, name = "ENTER_REGION_121010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_121010", action = "action_EVENT_ENTER_REGION_121010" },
{ config_id = 1121012, name = "ANY_MONSTER_DIE_121012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_121012", action = "action_EVENT_ANY_MONSTER_DIE_121012" },
{ config_id = 1121015, name = "ANY_MONSTER_DIE_121015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_121015", action = "action_EVENT_ANY_MONSTER_DIE_121015" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 121011 },
regions = { 121002, 121010 },
triggers = { "ENTER_REGION_121002", "ANY_MONSTER_DIE_121003", "QUEST_START_121004", "ENTER_REGION_121010", "ANY_MONSTER_DIE_121012", "ANY_MONSTER_DIE_121015" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 121001, 121005, 121006 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 121009 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 121007, 121008, 121013, 121014 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_121002(context, evt)
if evt.param1 ~= 121002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_121002(context, evt)
-- 针对当前group内变量名为 "findpoint" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "findpoint", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
-- 针对当前group内变量名为 "4001002" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "4001002", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_121003(context, evt)
--判断死亡怪物的configid是否为 121001
if evt.param1 ~= 121001 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_121003(context, evt)
-- 针对当前group内变量名为 "samandie" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "samandie", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_121004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 144001121, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_121010(context, evt)
if evt.param1 ~= 121010 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_121010(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 144001121, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_121012(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_121012(context, evt)
-- 将configid为 121011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 121011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_121015(context, evt)
-- 判断剩余怪物数量是否是1
if ScriptLib.GetGroupMonsterCount(context) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_121015(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 144001121, 4)
return 0
end