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192 lines
6.2 KiB
Lua
192 lines
6.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144001120
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 120001, monster_id = 21030301, pos = { x = 787.885, y = 244.874, z = 293.042 }, rot = { x = 0.000, y = 153.458, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 },
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{ config_id = 120005, monster_id = 21010501, pos = { x = 792.630, y = 246.485, z = 290.313 }, rot = { x = 0.000, y = 337.570, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, pose_id = 32, area_id = 102, guest_ban_drop = 1000100 },
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{ config_id = 120007, monster_id = 21010301, pos = { x = 789.491, y = 244.636, z = 294.438 }, rot = { x = 0.000, y = 193.813, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 },
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{ config_id = 120008, monster_id = 21010301, pos = { x = 785.835, y = 244.530, z = 293.494 }, rot = { x = 0.000, y = 149.417, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 120002, shape = RegionShape.SPHERE, radius = 13, pos = { x = 786.760, y = 245.282, z = 292.974 }, area_id = 102 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1120002, name = "ENTER_REGION_120002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_120002", action = "action_EVENT_ENTER_REGION_120002" },
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{ config_id = 1120003, name = "ANY_MONSTER_DIE_120003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_120003", action = "action_EVENT_ANY_MONSTER_DIE_120003" },
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{ config_id = 1120004, name = "QUEST_START_120004", event = EventType.EVENT_QUEST_START, source = "7900204", condition = "", action = "action_EVENT_QUEST_START_120004" },
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{ config_id = 1120006, name = "GROUP_LOAD_120006", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_120006", action = "action_EVENT_GROUP_LOAD_120006" },
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{ config_id = 1120009, name = "ANY_MONSTER_DIE_120009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_120009", action = "action_EVENT_ANY_MONSTER_DIE_120009" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "finish", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 120002 },
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triggers = { "ENTER_REGION_120002", "ANY_MONSTER_DIE_120003", "QUEST_START_120004", "GROUP_LOAD_120006", "ANY_MONSTER_DIE_120009" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 120001, 120005, 120007, 120008 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_120002(context, evt)
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if evt.param1 ~= 120002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_120002(context, evt)
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-- 针对当前group内变量名为 "findpoint" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "findpoint", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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-- 针对当前group内变量名为 "4001002" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "4001002", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_120003(context, evt)
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--判断死亡怪物的configid是否为 120001
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if evt.param1 ~= 120001 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_120003(context, evt)
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-- 针对当前group内变量名为 "samandie" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "samandie", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144001116, 2)
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_120004(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144001120, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_120006(context, evt)
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-- 判断变量"finish"为1
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if ScriptLib.GetGroupVariableValue(context, "finish") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_120006(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144001116, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_120009(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_120009(context, evt)
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-- 将本组内变量名为 "finish" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "finish", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end |