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https://gitlab.com/YuukiPS/GC-Resources.git
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189 lines
5.7 KiB
Lua
189 lines
5.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144001109
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 109001, monster_id = 21030101, pos = { x = 745.654, y = 202.521, z = 205.737 }, rot = { x = 0.000, y = 341.969, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 },
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{ config_id = 109009, monster_id = 20011001, pos = { x = 746.977, y = 202.327, z = 206.855 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 },
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{ config_id = 109010, monster_id = 20011001, pos = { x = 744.483, y = 202.433, z = 206.636 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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-- 检测玩家探索到
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{ config_id = 109002, shape = RegionShape.SPHERE, radius = 11, pos = { x = 745.324, y = 203.102, z = 206.057 }, area_id = 102 }
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}
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-- 触发器
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triggers = {
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-- 检测玩家探索到
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{ config_id = 1109002, name = "ENTER_REGION_109002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_109002", action = "action_EVENT_ENTER_REGION_109002" },
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{ config_id = 1109003, name = "ANY_MONSTER_DIE_109003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_109003", action = "action_EVENT_ANY_MONSTER_DIE_109003" },
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{ config_id = 1109004, name = "QUEST_START_109004", event = EventType.EVENT_QUEST_START, source = "7900204", condition = "", action = "action_EVENT_QUEST_START_109004" },
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{ config_id = 1109011, name = "ANY_MONSTER_DIE_109011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_109011", action = "action_EVENT_ANY_MONSTER_DIE_109011" },
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{ config_id = 1109012, name = "TIMER_EVENT_109012", event = EventType.EVENT_TIMER_EVENT, source = "createmonster", condition = "", action = "action_EVENT_TIMER_EVENT_109012" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 109002 },
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triggers = { "ENTER_REGION_109002", "ANY_MONSTER_DIE_109003", "QUEST_START_109004", "ANY_MONSTER_DIE_109011", "TIMER_EVENT_109012" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 109001, 109009, 109010 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_109002(context, evt)
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if evt.param1 ~= 109002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_109002(context, evt)
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-- 针对当前group内变量名为 "findpoint" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "findpoint", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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-- 针对当前group内变量名为 "4001002" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "4001002", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_109003(context, evt)
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--判断死亡怪物的configid是否为 109001
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if evt.param1 ~= 109001 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_109003(context, evt)
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-- 针对当前group内变量名为 "samandie" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "samandie", 1, 144001002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_109004(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144001109, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_109011(context, evt)
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--判断死亡怪物的configid是否为 109001
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if evt.param1 ~= 109001 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_109011(context, evt)
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-- 延迟5秒后,向groupId为:144001109的对象,请求一次调用,并将string参数:"createmonster" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144001109, "createmonster", 5) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_109012(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144001115, 2)
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return 0
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end |