0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 17:15:22 +00:00
GC-Resources/Resources/Scripts/Scene/4/scene4_group144001109.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

189 lines
5.7 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 144001109
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 109001, monster_id = 21030101, pos = { x = 745.654, y = 202.521, z = 205.737 }, rot = { x = 0.000, y = 341.969, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, pose_id = 9012, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 109009, monster_id = 20011001, pos = { x = 746.977, y = 202.327, z = 206.855 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 },
{ config_id = 109010, monster_id = 20011001, pos = { x = 744.483, y = 202.433, z = 206.636 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, area_id = 102, guest_ban_drop = 1000100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
-- 检测玩家探索到
{ config_id = 109002, shape = RegionShape.SPHERE, radius = 11, pos = { x = 745.324, y = 203.102, z = 206.057 }, area_id = 102 }
}
-- 触发器
triggers = {
-- 检测玩家探索到
{ config_id = 1109002, name = "ENTER_REGION_109002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_109002", action = "action_EVENT_ENTER_REGION_109002" },
{ config_id = 1109003, name = "ANY_MONSTER_DIE_109003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_109003", action = "action_EVENT_ANY_MONSTER_DIE_109003" },
{ config_id = 1109004, name = "QUEST_START_109004", event = EventType.EVENT_QUEST_START, source = "7900204", condition = "", action = "action_EVENT_QUEST_START_109004" },
{ config_id = 1109011, name = "ANY_MONSTER_DIE_109011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_109011", action = "action_EVENT_ANY_MONSTER_DIE_109011" },
{ config_id = 1109012, name = "TIMER_EVENT_109012", event = EventType.EVENT_TIMER_EVENT, source = "createmonster", condition = "", action = "action_EVENT_TIMER_EVENT_109012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 109002 },
triggers = { "ENTER_REGION_109002", "ANY_MONSTER_DIE_109003", "QUEST_START_109004", "ANY_MONSTER_DIE_109011", "TIMER_EVENT_109012" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 109001, 109009, 109010 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_109002(context, evt)
if evt.param1 ~= 109002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_109002(context, evt)
-- 针对当前group内变量名为 "findpoint" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "findpoint", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
-- 针对当前group内变量名为 "4001002" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "4001002", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_109003(context, evt)
--判断死亡怪物的configid是否为 109001
if evt.param1 ~= 109001 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_109003(context, evt)
-- 针对当前group内变量名为 "samandie" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "samandie", 1, 144001002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_109004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 144001109, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_109011(context, evt)
--判断死亡怪物的configid是否为 109001
if evt.param1 ~= 109001 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_109011(context, evt)
-- 延迟5秒后,向groupId为144001109的对象,请求一次调用,并将string参数"createmonster" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144001109, "createmonster", 5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_109012(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 144001115, 2)
return 0
end