mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
346 lines
12 KiB
Lua
346 lines
12 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144001011
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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-- 派蒙远远的看到琴键说:“那是什么!我们过去看看吧!”
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{ config_id = 11001, shape = RegionShape.SPHERE, radius = 60, pos = { x = 310.986, y = 120.500, z = 311.906 }, area_id = 102 },
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{ config_id = 11002, shape = RegionShape.SPHERE, radius = 1, pos = { x = 311.950, y = 120.020, z = 308.388 }, area_id = 102 },
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-- 琴键1
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{ config_id = 11003, shape = RegionShape.SPHERE, radius = 1, pos = { x = 309.431, y = 120.020, z = 308.388 }, area_id = 102 },
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-- 琴键2
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{ config_id = 11004, shape = RegionShape.SPHERE, radius = 1, pos = { x = 307.231, y = 120.020, z = 312.763 }, area_id = 102 },
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-- 琴键2
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{ config_id = 11005, shape = RegionShape.SPHERE, radius = 1, pos = { x = 309.437, y = 120.020, z = 315.294 }, area_id = 102 },
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-- 琴键2
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{ config_id = 11006, shape = RegionShape.SPHERE, radius = 1, pos = { x = 313.271, y = 120.020, z = 315.149 }, area_id = 102 },
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{ config_id = 11008, shape = RegionShape.SPHERE, radius = 1, pos = { x = 188.000, y = 216.657, z = 319.761 }, area_id = 102 },
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{ config_id = 11009, shape = RegionShape.SPHERE, radius = 1, pos = { x = 184.082, y = 216.657, z = 319.348 }, area_id = 102 }
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}
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-- 触发器
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triggers = {
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-- 派蒙远远的看到琴键说:“那是什么!我们过去看看吧!”
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{ config_id = 1011001, name = "ENTER_REGION_11001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11001", action = "action_EVENT_ENTER_REGION_11001" },
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{ config_id = 1011002, name = "ENTER_REGION_11002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" },
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-- 琴键1
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{ config_id = 1011003, name = "ENTER_REGION_11003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11003", action = "action_EVENT_ENTER_REGION_11003" },
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-- 琴键2
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{ config_id = 1011004, name = "ENTER_REGION_11004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11004", action = "action_EVENT_ENTER_REGION_11004" },
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-- 琴键2
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{ config_id = 1011005, name = "ENTER_REGION_11005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11005", action = "action_EVENT_ENTER_REGION_11005" },
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-- 琴键2
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{ config_id = 1011006, name = "ENTER_REGION_11006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11006", action = "action_EVENT_ENTER_REGION_11006" },
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{ config_id = 1011007, name = "VARIABLE_CHANGE_11007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_11007", action = "action_EVENT_VARIABLE_CHANGE_11007" },
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{ config_id = 1011008, name = "ENTER_REGION_11008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11008", action = "action_EVENT_ENTER_REGION_11008" },
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{ config_id = 1011009, name = "ENTER_REGION_11009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11009", action = "action_EVENT_ENTER_REGION_11009" },
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{ config_id = 1011010, name = "VARIABLE_CHANGE_11010", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_11010", action = "action_EVENT_VARIABLE_CHANGE_11010" },
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{ config_id = 1011011, name = "TIMER_EVENT_11011", event = EventType.EVENT_TIMER_EVENT, source = "40010111", condition = "", action = "action_EVENT_TIMER_EVENT_11011" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "4001011", value = 0, no_refresh = false },
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{ config_id = 2, name = "40010112", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 11001 },
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triggers = { "ENTER_REGION_11001" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11001(context, evt)
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if evt.param1 ~= 11001 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11001(context, evt)
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-- 调用提示id为 1110256 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110256) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(310.9864,120.5,311.9057),持续时间为4秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=310.9864, y=120.5, z=311.9057}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 4, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11003(context, evt)
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if evt.param1 ~= 11003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11003(context, evt)
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-- 针对当前group内变量名为 "4001011" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "4001011", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11004(context, evt)
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if evt.param1 ~= 11004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11004(context, evt)
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-- 针对当前group内变量名为 "4001011" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "4001011", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11005(context, evt)
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if evt.param1 ~= 11005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11005(context, evt)
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-- 针对当前group内变量名为 "4001011" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "4001011", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11006(context, evt)
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if evt.param1 ~= 11006 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11006(context, evt)
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-- 针对当前group内变量名为 "4001011" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "4001011", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_11007(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"4001011"为1
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if ScriptLib.GetGroupVariableValue(context, "4001011") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_11007(context, evt)
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-- 调用提示id为 1110258 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110258) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(245.7023,191.6475,313.3885),持续时间为4秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=245.7023, y=191.6475, z=313.3885}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 4, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11008(context, evt)
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if evt.param1 ~= 11008 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11008(context, evt)
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-- 针对当前group内变量名为 "40010112" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "40010112", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_11009(context, evt)
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if evt.param1 ~= 11009 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_11009(context, evt)
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-- 针对当前group内变量名为 "40010112" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "40010112", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_11010(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"40010112"为1
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if ScriptLib.GetGroupVariableValue(context, "40010112") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_11010(context, evt)
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-- 延迟3秒后,向groupId为:144001011的对象,请求一次调用,并将string参数:"40010111" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144001011, "40010111", 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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-- 调用提示id为 1110260 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110260) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_11011(context, evt)
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-- 调用提示id为 1110234 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1110234) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |