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https://gitlab.com/YuukiPS/GC-Resources.git
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150 lines
4.5 KiB
Lua
150 lines
4.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 235702004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 4001, monster_id = 21020501, pos = { x = -0.008, y = -0.110, z = -14.053 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 4002, monster_id = 21030103, pos = { x = 2.037, y = -0.110, z = -16.031 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6106 }, isElite = true },
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{ config_id = 4003, monster_id = 21030103, pos = { x = -2.028, y = -0.110, z = -16.067 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1026 }, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4010, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004013, name = "ANY_MONSTER_LIVE_4013", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4013", action = "action_EVENT_ANY_MONSTER_LIVE_4013" },
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{ config_id = 1004014, name = "CHALLENGE_SUCCESS_4014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4014" },
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{ config_id = 1004015, name = "CHALLENGE_FAIL_4015", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4015" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4010 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 4001, 4002, 4003 },
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gadgets = { 4010 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_4013", "CHALLENGE_SUCCESS_4014", "CHALLENGE_FAIL_4015" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_4013(context, evt)
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if 4001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_4013(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
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-- 从235702001的变量TPL_TIME中取出对应值并开启挑战
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local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 235702001)
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if tpl_time == nil or tpl_time < 0 then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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elseif tpl_time < 1 then
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tpl_time = 0
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end
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 235702004, 3, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_4014(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 235702001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_4015(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235702004, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |