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GC-Resources/Resources/Scripts/Scene/35702/scene35702_group235702003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

226 lines
7.7 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 235702003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 22010302, pos = { x = 0.155, y = -0.110, z = -12.127 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1026 } },
{ config_id = 3002, monster_id = 22010104, pos = { x = -12.656, y = -0.110, z = 0.106 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, affix = { 6105 }, isElite = true },
{ config_id = 3003, monster_id = 22010102, pos = { x = 0.156, y = 0.034, z = -9.692 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1028 }, isElite = true },
{ config_id = 3004, monster_id = 22010303, pos = { x = 12.673, y = -0.110, z = 0.077 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 22010304, pos = { x = -3.675, y = 0.034, z = 10.861 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, affix = { 6106 }, isElite = true },
{ config_id = 3006, monster_id = 22010103, pos = { x = 3.986, y = 0.034, z = 10.964 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003007, name = "ANY_MONSTER_DIE_3007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3007", action = "action_EVENT_ANY_MONSTER_DIE_3007" },
{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3004 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3007", "ANY_MONSTER_LIVE_3031", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3003, 3005, 3006 },
gadgets = { 3030 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3007(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3007(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235702003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为197的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 235702003, 6, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 235702001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 235702001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组235702002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235702002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 235702002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组235702003中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235702003, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组235702003中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 235702003, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 235702003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end