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https://gitlab.com/YuukiPS/GC-Resources.git
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191 lines
6.1 KiB
Lua
191 lines
6.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 233752005
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 5002, monster_id = 25410101, pos = { x = -4.013, y = -0.102, z = 10.064 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 5003, monster_id = 25410201, pos = { x = 4.100, y = -0.102, z = 10.064 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 1 },
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{ config_id = 5006, monster_id = 24040101, pos = { x = 0.029, y = -0.102, z = -7.067 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222 }, isElite = true, pose_id = 1 },
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{ config_id = 5007, monster_id = 24040301, pos = { x = -4.032, y = -0.102, z = -10.042 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222 }, isElite = true, pose_id = 1 },
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{ config_id = 5008, monster_id = 24040201, pos = { x = 4.050, y = -0.102, z = -10.042 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222 }, isElite = true, pose_id = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 5011, gadget_id = 70900205, pos = { x = 6.204, y = -1.386, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1005004, name = "ANY_MONSTER_LIVE_5004", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5004", action = "action_EVENT_ANY_MONSTER_LIVE_5004" },
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{ config_id = 1005005, name = "ANY_MONSTER_DIE_5005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5005", action = "action_EVENT_ANY_MONSTER_DIE_5005" },
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{ config_id = 1005015, name = "CHALLENGE_SUCCESS_5015", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5015" },
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{ config_id = 1005016, name = "CHALLENGE_FAIL_5016", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5016" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 5011 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 5006, 5007, 5008 },
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gadgets = { 5011 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_5004", "ANY_MONSTER_DIE_5005", "CHALLENGE_SUCCESS_5015", "CHALLENGE_FAIL_5016" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 5002, 5003 },
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gadgets = { },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_5015", "CHALLENGE_FAIL_5016" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_5004(context, evt)
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if 5006 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_5004(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
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-- 从233752002的变量TPL_TIME中取出对应值并开启挑战
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local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233752002)
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if tpl_time == nil or tpl_time < 0 then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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elseif tpl_time < 1 then
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tpl_time = 0
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end
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233752005, 5, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_5005(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_5005(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 233752005, 3)
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-- 将本组内变量名为 "monster_wave" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_5015(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233752002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_5016(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233752005, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |