0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/33730/scene33730_group233730005.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

198 lines
6.1 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 233730005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 26050901, pos = { x = 5.011, y = -0.102, z = -10.026 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5002, monster_id = 26051001, pos = { x = -5.059, y = -0.102, z = -10.026 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5008, monster_id = 26050601, pos = { x = -0.048, y = -0.102, z = -10.026 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5009, monster_id = 26050601, pos = { x = -0.016, y = -0.102, z = 10.024 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5011, gadget_id = 70900205, pos = { x = 6.204, y = -1.386, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005003, name = "ANY_MONSTER_LIVE_5003", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5003", action = "action_EVENT_ANY_MONSTER_LIVE_5003" },
{ config_id = 1005005, name = "ANY_MONSTER_DIE_5005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5005", action = "action_EVENT_ANY_MONSTER_DIE_5005" },
{ config_id = 1005015, name = "CHALLENGE_SUCCESS_5015", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5015" },
{ config_id = 1005016, name = "CHALLENGE_FAIL_5016", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5016" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
monsters = {
{ config_id = 5004, monster_id = 26051001, pos = { x = 5.011, y = -0.102, z = 10.004 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5007, monster_id = 26051001, pos = { x = -5.059, y = -0.102, z = 10.004 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5011 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5001, 5002 },
gadgets = { 5011 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5003", "ANY_MONSTER_DIE_5005", "CHALLENGE_SUCCESS_5015", "CHALLENGE_FAIL_5016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 5008, 5009 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5015", "CHALLENGE_FAIL_5016" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5003(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5003(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从233730002的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233730002)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233730005, 4, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
-- 将本组内变量名为 "monster_wave" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5005(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5005(context, evt)
-- 将本组内变量名为 "monster_wave" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233730005, 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5015(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233730002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5016(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233730005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end