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GC-Resources/Resources/Scripts/Scene/33725/scene33725_group233725003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

498 lines
22 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 233725003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 25070101, pos = { x = 3.010, y = -0.102, z = -10.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3002, monster_id = 25070101, pos = { x = -3.005, y = -0.102, z = -10.017 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3003, monster_id = 25010601, pos = { x = 9.928, y = -0.102, z = 3.052 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3004, monster_id = 25010401, pos = { x = -10.105, y = -0.102, z = -3.068 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3005, monster_id = 25010401, pos = { x = 9.909, y = -0.102, z = -3.081 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3010, monster_id = 25010501, pos = { x = -10.123, y = -0.102, z = 3.049 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3011, monster_id = 21010201, pos = { x = 0.011, y = -0.102, z = 9.973 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3012, monster_id = 21010502, pos = { x = 5.025, y = -0.102, z = -7.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3013, monster_id = 21010902, pos = { x = -6.058, y = -0.102, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3018, monster_id = 21011201, pos = { x = 0.011, y = -0.102, z = -7.148 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3019, monster_id = 21011201, pos = { x = 5.025, y = -0.102, z = -7.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3020, monster_id = 21011201, pos = { x = -6.058, y = -0.102, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3021, monster_id = 25080201, pos = { x = -10.057, y = -0.102, z = -3.023 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 1 },
{ config_id = 3022, monster_id = 21010603, pos = { x = -7.307, y = -0.102, z = 7.141 }, rot = { x = 0.000, y = 141.403, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3023, monster_id = 25020201, pos = { x = 9.947, y = -0.102, z = 4.014 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3026, monster_id = 25020201, pos = { x = 9.946, y = -0.102, z = -0.010 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3027, monster_id = 25080301, pos = { x = -10.116, y = -0.102, z = 3.040 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 1 },
{ config_id = 3028, monster_id = 25020201, pos = { x = 9.932, y = -0.102, z = -3.998 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3029, monster_id = 25080101, pos = { x = -0.043, y = -0.102, z = 9.980 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 1 },
{ config_id = 3030, monster_id = 25010301, pos = { x = 5.030, y = -0.102, z = 8.874 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3031, monster_id = 25010501, pos = { x = -6.055, y = -0.102, z = 8.935 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3032, monster_id = 25030201, pos = { x = 4.910, y = -0.102, z = -10.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3033, monster_id = 25030301, pos = { x = -4.878, y = -0.102, z = -10.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3034, monster_id = 21010201, pos = { x = -7.307, y = -0.102, z = 7.141 }, rot = { x = 0.000, y = 141.403, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3036, monster_id = 21010201, pos = { x = 6.327, y = -0.102, z = 6.694 }, rot = { x = 0.000, y = 211.848, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3037, monster_id = 21010701, pos = { x = -6.058, y = -0.102, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3038, monster_id = 21011602, pos = { x = 6.327, y = -0.102, z = 6.694 }, rot = { x = 0.000, y = 211.848, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3039, monster_id = 21010701, pos = { x = 5.025, y = -0.102, z = -7.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3040, monster_id = 21020301, pos = { x = 0.004, y = -0.102, z = -10.018 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3042, monster_id = 21030603, pos = { x = -7.307, y = -0.102, z = 7.141 }, rot = { x = 0.000, y = 141.403, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3043, monster_id = 21030103, pos = { x = 6.327, y = -0.102, z = 6.694 }, rot = { x = 0.000, y = 211.848, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3006, gadget_id = 70900205, pos = { x = 6.220, y = -1.157, z = 3.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3024, gadget_id = 70350035, pos = { x = 0.000, y = -0.093, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003007, name = "ANY_MONSTER_LIVE_3007", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3007", action = "action_EVENT_ANY_MONSTER_LIVE_3007" },
{ config_id = 1003008, name = "CHALLENGE_SUCCESS_3008", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3008" },
{ config_id = 1003009, name = "CHALLENGE_FAIL_3009", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3009" },
{ config_id = 1003014, name = "ANY_MONSTER_DIE_3014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3014", action = "action_EVENT_ANY_MONSTER_DIE_3014" },
{ config_id = 1003015, name = "ANY_MONSTER_LIVE_3015", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3015", action = "action_EVENT_ANY_MONSTER_LIVE_3015" },
{ config_id = 1003016, name = "CHALLENGE_SUCCESS_3016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3016" },
{ config_id = 1003017, name = "CHALLENGE_FAIL_3017", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3017" },
{ config_id = 1003025, name = "DUNGEON_SETTLE_3025", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_3025" },
{ config_id = 1003035, name = "ANY_MONSTER_DIE_3035", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3035", action = "action_EVENT_ANY_MONSTER_DIE_3035" },
{ config_id = 1003041, name = "ANY_MONSTER_DIE_3041", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3041", action = "action_EVENT_ANY_MONSTER_DIE_3041" },
{ config_id = 1003044, name = "ANY_MONSTER_DIE_3044", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3044", action = "action_EVENT_ANY_MONSTER_DIE_3044" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "stage", value = 0, no_refresh = false },
{ config_id = 3, name = "monster_wave2", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "DUNGEON_SETTLE_3025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3011, 3012, 3013, 3034, 3036 },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "ANY_MONSTER_DIE_3014", "ANY_MONSTER_LIVE_3015", "DUNGEON_SETTLE_3025" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3018, 3019, 3020, 3022, 3038 },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "DUNGEON_SETTLE_3025", "ANY_MONSTER_DIE_3041" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 3037, 3039, 3040, 3042, 3043 },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "DUNGEON_SETTLE_3025" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 3001, 3002, 3003, 3004, 3005, 3010 },
gadgets = { 3006 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3007", "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025", "ANY_MONSTER_DIE_3035" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 3021, 3023, 3026, 3027, 3028 },
gadgets = { 3006 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025", "ANY_MONSTER_DIE_3044" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { 3029, 3030, 3031, 3032, 3033 },
gadgets = { 3006 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 233725003, 16, 3024, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3008(context, evt)
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233725001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组233725002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233725002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组233725009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233725009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3009(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233725003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
-- 改变指定group组233725002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725002, 2001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233725009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233725009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3014(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 233725003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3014(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233725003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
if 3011 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 233725003, 15, 3024, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3016(context, evt)
-- 改变指定group组233725002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725002, 2001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233725001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 改变指定group组233725009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233725009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3017(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233725003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组233725002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725002, 2001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
-- 改变指定group组233725009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233725009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233725009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_3025(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3024 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3035(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 233725003) ~= 0 then
return false
end
-- 判断变量"monster_wave2"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3035(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 233725003, 6)
-- 针对当前group内变量名为 "monster_wave2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3041(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 233725003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3041(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 233725003, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3044(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 233725003) ~= 0 then
return false
end
-- 判断变量"monster_wave2"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave2") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3044(context, evt)
-- 添加suite7的新内容
ScriptLib.AddExtraGroupSuite(context, 233725003, 7)
-- 针对当前group内变量名为 "monster_wave2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end