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https://gitlab.com/YuukiPS/GC-Resources.git
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429 lines
19 KiB
Lua
429 lines
19 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 233715003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 3001, monster_id = 21010301, pos = { x = 4.910, y = -0.102, z = -6.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3002, monster_id = 21010301, pos = { x = -4.878, y = -0.102, z = -6.059 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3003, monster_id = 21010502, pos = { x = 10.061, y = -0.102, z = -10.127 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3004, monster_id = 21011002, pos = { x = -10.034, y = -0.102, z = 9.941 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3005, monster_id = 21010701, pos = { x = 4.897, y = -0.102, z = 7.046 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3010, monster_id = 21010701, pos = { x = -4.891, y = -0.102, z = 7.010 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3011, monster_id = 21010603, pos = { x = 0.011, y = -0.102, z = 9.973 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3012, monster_id = 21011301, pos = { x = 5.025, y = -0.102, z = -7.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3013, monster_id = 21010603, pos = { x = -6.058, y = -0.102, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3018, monster_id = 21010603, pos = { x = 0.011, y = -0.102, z = -7.148 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3019, monster_id = 21011201, pos = { x = 5.025, y = -0.102, z = -7.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3020, monster_id = 21011201, pos = { x = -6.058, y = -0.102, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3021, monster_id = 21010902, pos = { x = -9.981, y = -0.102, z = -0.087 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3022, monster_id = 21010603, pos = { x = -7.307, y = -0.102, z = 7.141 }, rot = { x = 0.000, y = 141.403, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3023, monster_id = 21011002, pos = { x = 10.115, y = -0.102, z = 9.941 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3026, monster_id = 21010701, pos = { x = 9.998, y = -0.102, z = 2.992 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3027, monster_id = 21010701, pos = { x = -10.116, y = -0.102, z = 3.040 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3028, monster_id = 21010301, pos = { x = 10.023, y = -0.102, z = -3.050 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3029, monster_id = 21010301, pos = { x = -10.098, y = -0.102, z = -3.068 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3030, monster_id = 21010902, pos = { x = 9.993, y = -0.102, z = 10.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3031, monster_id = 21010502, pos = { x = -9.981, y = -0.102, z = -10.014 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3032, monster_id = 21020101, pos = { x = 4.910, y = -0.102, z = -10.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3033, monster_id = 21020202, pos = { x = -4.878, y = -0.102, z = -10.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3034, monster_id = 21011201, pos = { x = -7.307, y = -0.102, z = 7.141 }, rot = { x = 0.000, y = 141.403, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3036, monster_id = 21011201, pos = { x = 6.327, y = -0.102, z = 6.694 }, rot = { x = 0.000, y = 211.848, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3037, monster_id = 21011201, pos = { x = 0.004, y = -0.102, z = -8.086 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3038, monster_id = 21011301, pos = { x = 6.327, y = -0.102, z = 6.694 }, rot = { x = 0.000, y = 211.848, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
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{ config_id = 3039, monster_id = 21010603, pos = { x = 0.004, y = -0.102, z = -8.086 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 3040, monster_id = 21020501, pos = { x = 0.004, y = -0.102, z = -10.018 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3006, gadget_id = 70900205, pos = { x = 6.220, y = -1.157, z = 3.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 3024, gadget_id = 70350035, pos = { x = 0.000, y = -0.093, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1003007, name = "ANY_MONSTER_LIVE_3007", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3007", action = "action_EVENT_ANY_MONSTER_LIVE_3007" },
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{ config_id = 1003008, name = "CHALLENGE_SUCCESS_3008", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3008" },
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{ config_id = 1003009, name = "CHALLENGE_FAIL_3009", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3009" },
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{ config_id = 1003014, name = "ANY_MONSTER_DIE_3014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3014", action = "action_EVENT_ANY_MONSTER_DIE_3014" },
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{ config_id = 1003015, name = "ANY_MONSTER_LIVE_3015", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3015", action = "action_EVENT_ANY_MONSTER_LIVE_3015" },
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{ config_id = 1003016, name = "CHALLENGE_SUCCESS_3016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3016" },
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{ config_id = 1003017, name = "CHALLENGE_FAIL_3017", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3017" },
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{ config_id = 1003025, name = "DUNGEON_SETTLE_3025", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_3025" },
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{ config_id = 1003035, name = "MONSTER_TIDE_DIE_3035", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3035", action = "action_EVENT_MONSTER_TIDE_DIE_3035" },
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{ config_id = 1003041, name = "ANY_MONSTER_DIE_3041", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3041", action = "action_EVENT_ANY_MONSTER_DIE_3041" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
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{ config_id = 2, name = "stage", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 3006, 3024 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_3007", "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "DUNGEON_SETTLE_3025", "MONSTER_TIDE_DIE_3035" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 3011, 3012, 3013, 3034, 3036, 3037 },
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gadgets = { 3006, 3024 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_3014", "ANY_MONSTER_LIVE_3015", "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 3018, 3019, 3020, 3022, 3038, 3039 },
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gadgets = { 3006, 3024 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025", "ANY_MONSTER_DIE_3041" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { 3040 },
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gadgets = { 3006, 3024 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
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if 3001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 233715003, 16, 3024, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_3008(context, evt)
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-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
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if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
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return -1
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end
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-- 将本组内变量名为 "stage" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233715001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 爬塔更换队伍2
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if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
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return -1
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end
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-- 改变指定group组233715002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715002, 2001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233715002, 2001, {176}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组233715009中, configid为9001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组233715009中, configid为9002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_3009(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233715003, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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-- 改变指定group组233715002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715002, 2001, GadgetState.GearAction2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组233715009中, configid为9001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组233715009中, configid为9002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_3014(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 233715003) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_3014(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 233715003, 3)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
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if 3011 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 233715003, 13, 3024, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_3016(context, evt)
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-- 改变指定group组233715002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715002, 2001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233715001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 改变指定group组233715009中, configid为9001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9001, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
|
||
return -1
|
||
end
|
||
|
||
-- 改变指定group组233715009中, configid为9002的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9002, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_CHALLENGE_FAIL_3017(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233715003, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 改变指定group组233715002中, configid为2001的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715002, 2001, GadgetState.GearAction2) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
|
||
return -1
|
||
end
|
||
|
||
-- 地城失败结算
|
||
if 0 ~= ScriptLib.CauseDungeonFail(context) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
|
||
return -1
|
||
end
|
||
|
||
-- 改变指定group组233715009中, configid为9001的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9001, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
|
||
return -1
|
||
end
|
||
|
||
-- 改变指定group组233715009中, configid为9002的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233715009, 9002, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_DUNGEON_SETTLE_3025(context, evt)
|
||
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
|
||
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3024 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
|
||
return -1
|
||
end
|
||
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_MONSTER_TIDE_DIE_3035(context, evt)
|
||
if 8 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_MONSTER_TIDE_DIE_3035(context, evt)
|
||
-- 延迟1秒刷怪
|
||
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3032, delay_time = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
|
||
return -1
|
||
end
|
||
|
||
-- 延迟1秒刷怪
|
||
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3033, delay_time = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ANY_MONSTER_DIE_3041(context, evt)
|
||
-- 判断指定group组剩余怪物数量是否是0
|
||
if ScriptLib.GetGroupMonsterCountByGroupId(context, 233715003) ~= 0 then
|
||
return false
|
||
end
|
||
|
||
-- 判断变量"monster_wave"为2
|
||
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ANY_MONSTER_DIE_3041(context, evt)
|
||
-- 添加suite4的新内容
|
||
ScriptLib.AddExtraGroupSuite(context, 233715003, 4)
|
||
|
||
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
|
||
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |