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244 lines
9.0 KiB
Lua
244 lines
9.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 233703003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 3001, monster_id = 20010701, pos = { x = 3.016, y = -0.110, z = 9.971 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 3002, monster_id = 20010701, pos = { x = -3.057, y = -0.110, z = 9.988 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 3003, monster_id = 20010601, pos = { x = -0.033, y = -0.110, z = 9.978 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 3004, monster_id = 20010901, pos = { x = -0.008, y = -0.110, z = -10.054 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 3005, monster_id = 21010301, pos = { x = 10.025, y = -0.110, z = -0.060 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 3006, monster_id = 21010301, pos = { x = -10.087, y = -0.110, z = -0.039 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 3007, monster_id = 20010701, pos = { x = -10.086, y = -0.110, z = -2.055 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 3008, monster_id = 20010601, pos = { x = -10.062, y = -0.110, z = 2.053 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 3011, monster_id = 20010701, pos = { x = 10.035, y = -0.110, z = -2.064 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 3012, monster_id = 20010601, pos = { x = 10.060, y = -0.110, z = 2.028 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 3013, monster_id = 20010901, pos = { x = -0.008, y = -0.110, z = -10.054 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1029 }, isElite = true },
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{ config_id = 3014, monster_id = 21010902, pos = { x = -0.033, y = -0.110, z = 9.978 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1003009, name = "MONSTER_TIDE_DIE_3009", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3009", action = "action_EVENT_MONSTER_TIDE_DIE_3009" },
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{ config_id = 1003010, name = "MONSTER_TIDE_DIE_3010", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_3010", action = "action_EVENT_MONSTER_TIDE_DIE_3010" },
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{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
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{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
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{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 3030 },
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regions = { },
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triggers = { "MONSTER_TIDE_DIE_3009", "MONSTER_TIDE_DIE_3010", "ANY_MONSTER_LIVE_3031", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_3009(context, evt)
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if 8 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_3009(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3008, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3011, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3012, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3013, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_3010(context, evt)
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if 4 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_3010(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3014, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
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if 3001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 233703003, 17, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
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-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 233703001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
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return -1
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end
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-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
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if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
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return -1
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end
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-- 将本组内变量名为 "stage" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233703001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 爬塔更换队伍2
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if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
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return -1
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end
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-- 改变指定group组233703002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233703002, 2001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233703002, 2001, {176}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组233703005中, configid为5001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233703005, 5001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组233703005中, configid为5002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233703005, 5002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233703003, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |