0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/33404/scene33404_group233404003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

213 lines
6.9 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 233404003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 22010301, pos = { x = -4.804, y = 0.044, z = -8.811 }, rot = { x = 0.000, y = 31.098, z = 0.000 }, level = 1, affix = { 1026 } },
{ config_id = 3002, monster_id = 22010204, pos = { x = 4.460, y = 0.039, z = -8.872 }, rot = { x = 0.000, y = 332.249, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3011, gadget_id = 70900205, pos = { x = 4.643, y = -1.133, z = 2.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "ANY_MONSTER_LIVE_3012", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_3012" },
{ config_id = 1003013, name = "CHALLENGE_SUCCESS_3013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3013" },
{ config_id = 1003014, name = "CHALLENGE_FAIL_3014", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3014" },
{ config_id = 1003015, name = "MONSTER_TIDE_DIE_3015", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3015", action = "action_EVENT_MONSTER_TIDE_DIE_3015" },
{ config_id = 1003040, name = "MONSTER_TIDE_DIE_3040", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_3040", action = "action_EVENT_MONSTER_TIDE_DIE_3040" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 3001, 3002 },
gadgets = { 3011 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3012", "CHALLENGE_SUCCESS_3013", "CHALLENGE_FAIL_3014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3011 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3012(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为197的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 233404003, 2, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3013(context, evt)
-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 233404001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233404001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组233404002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233404002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233404002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组233404001中 configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233404001, 1001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233404005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233404005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233404005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233404005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 爬塔是否允许使用技能( is_allow_use_skill=0或1,表示不允许或允许使用主动技能)
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3014(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233404003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3015(context, evt)
if 8 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3015(context, evt)
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为8场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 233404003, {3018,3019,3020,3021,3022,3023,3024,3038,3039}, 8, 5, 5) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3040(context, evt)
if 8 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3040(context, evt)
-- 创建编号为3该怪物潮的识别id)的怪物潮创建怪物总数为8场上怪物最少4只最多4只
if 0 ~= ScriptLib.AutoMonsterTide(context, 3, 233404003, {3025,3028,3029,3030,3031,3032,3033,3034}, 8, 4, 4) then
return -1
end
return 0
end