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GC-Resources/Resources/Scripts/Scene/33401/scene33401_group233401004.lua
2023-10-21 22:12:51 +08:00

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-- 基础信息 (5th floor second challenge)
local base_info = {
group_id = 233401004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4002, monster_id = 22010101, pos = { x = -4.870, y = 0.040, z = -9.546 }, rot = { x = 0.000, y = 38.945, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 22010101, pos = { x = 5.033, y = 0.010, z = -9.584 }, rot = { x = 0.000, y = 330.250, z = 0.000 }, level = 1, affix = { 1028 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4007, gadget_id = 70900205, pos = { x = 7.292, y = -1.133, z = 2.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004008, name = "ANY_MONSTER_LIVE_4008", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_4008" },
{ config_id = 1004009, name = "CHALLENGE_SUCCESS_4009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4009" },
{ config_id = 1004010, name = "CHALLENGE_FAIL_4010", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4010" },
{ config_id = 1004011, name = "MONSTER_TIDE_DIE_4011", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "", condition = "condition_EVENT_MONSTER_TIDE_DIE_4011", action = "action_EVENT_MONSTER_TIDE_DIE_4011" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4002, 4003 },
gadgets = { 4007 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4008", "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 4007 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4008(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从233401001的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233401001)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : finish minus, GC bug?"..tpl_time)
tpl_time = 600 -- Maybe this is the finish time (remainTime) to complete the second challenge, which is calculated based on the finish time on the first challenge?
--return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233401004, 2, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : failed to start the challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4009(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233401001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4010(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
if 9 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233401004, 3)
return 0
end