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https://gitlab.com/YuukiPS/GC-Resources.git
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161 lines
4.7 KiB
Lua
161 lines
4.7 KiB
Lua
-- 基础信息 (5th floor second challenge)
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local base_info = {
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group_id = 233401004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 4002, monster_id = 22010101, pos = { x = -4.870, y = 0.040, z = -9.546 }, rot = { x = 0.000, y = 38.945, z = 0.000 }, level = 1 },
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{ config_id = 4003, monster_id = 22010101, pos = { x = 5.033, y = 0.010, z = -9.584 }, rot = { x = 0.000, y = 330.250, z = 0.000 }, level = 1, affix = { 1028 } }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4007, gadget_id = 70900205, pos = { x = 7.292, y = -1.133, z = 2.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004008, name = "ANY_MONSTER_LIVE_4008", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_LIVE_4008" },
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{ config_id = 1004009, name = "CHALLENGE_SUCCESS_4009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4009" },
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{ config_id = 1004010, name = "CHALLENGE_FAIL_4010", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4010" },
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{ config_id = 1004011, name = "MONSTER_TIDE_DIE_4011", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "", condition = "condition_EVENT_MONSTER_TIDE_DIE_4011", action = "action_EVENT_MONSTER_TIDE_DIE_4011" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4007 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 4002, 4003 },
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gadgets = { 4007 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_4008", "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 4007 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_4009", "CHALLENGE_FAIL_4010" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_4008(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
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-- 从233401001的变量TPL_TIME中取出对应值并开启挑战
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local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 233401001)
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if tpl_time == nil or tpl_time < 0 then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : finish minus, GC bug?"..tpl_time)
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tpl_time = 600 -- Maybe this is the finish time (remainTime) to complete the second challenge, which is calculated based on the finish time on the first challenge?
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--return -1
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elseif tpl_time < 1 then
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tpl_time = 0
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end
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 233401004, 2, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : failed to start the challenge")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_4009(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233401001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_4010(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233401004, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
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if 9 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_4011(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 233401004, 3)
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return 0
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end |