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GC-Resources/Resources/Scripts/Scene/33103/scene33103_group233103003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

200 lines
8.3 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 233103003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20011001, pos = { x = 6.058, y = 0.013, z = -5.024 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20011001, pos = { x = -7.217, y = 0.013, z = -5.036 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 21010201, pos = { x = -4.683, y = 0.013, z = -6.541 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 21010201, pos = { x = 0.087, y = 0.013, z = -6.099 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20011101, pos = { x = 3.883, y = 0.013, z = -4.896 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 21010901, pos = { x = -12.309, y = 0.013, z = -6.203 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 3007, monster_id = 20011001, pos = { x = 7.494, y = 0.013, z = -1.270 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 3008, monster_id = 21010201, pos = { x = 1.924, y = 0.013, z = 7.362 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 3009, monster_id = 21010201, pos = { x = -2.581, y = 0.013, z = 5.422 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3010, monster_id = 20011101, pos = { x = -5.622, y = 0.013, z = 2.544 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3011, monster_id = 21010201, pos = { x = 5.695, y = 0.013, z = 2.653 }, rot = { x = 0.000, y = 234.100, z = 0.000 }, level = 1 },
{ config_id = 3012, monster_id = 21010201, pos = { x = 5.623, y = 0.013, z = -2.372 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 3013, monster_id = 21010201, pos = { x = -2.778, y = 0.127, z = -3.761 }, rot = { x = 0.000, y = 20.514, z = 0.000 }, level = 1 },
{ config_id = 3014, monster_id = 20011103, pos = { x = -4.469, y = 0.013, z = 4.298 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
{ config_id = 3015, monster_id = 20011103, pos = { x = -0.931, y = 0.013, z = 6.929 }, rot = { x = 0.000, y = 126.700, z = 0.000 }, level = 1 },
{ config_id = 3016, monster_id = 20011001, pos = { x = -4.064, y = 0.013, z = 5.657 }, rot = { x = 0.000, y = 101.360, z = 0.000 }, level = 1 },
{ config_id = 3017, monster_id = 21010901, pos = { x = 12.259, y = 0.013, z = 4.049 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1 },
{ config_id = 3018, monster_id = 21010201, pos = { x = -8.610, y = 0.013, z = 1.516 }, rot = { x = 0.000, y = 133.400, z = 0.000 }, level = 1 },
{ config_id = 3019, monster_id = 20011101, pos = { x = -3.220, y = 0.013, z = 8.376 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1 },
-- 水伤害技能
{ config_id = 3020, monster_id = 22010303, pos = { x = -0.053, y = 0.013, z = -8.008 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6106 } },
{ config_id = 3021, monster_id = 20011103, pos = { x = -7.955, y = 0.013, z = -6.707 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
{ config_id = 3022, monster_id = 20011103, pos = { x = 7.007, y = 0.013, z = -6.082 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
{ config_id = 3023, monster_id = 20011103, pos = { x = 4.375, y = 0.013, z = 7.649 }, rot = { x = 0.000, y = 230.800, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3024, gadget_id = 70900205, pos = { x = 6.055, y = -1.446, z = 3.159 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003025, name = "MONSTER_TIDE_DIE_3025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3025", action = "action_EVENT_MONSTER_TIDE_DIE_3025" },
{ config_id = 1003026, name = "CHALLENGE_FAIL_3026", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3026" },
{ config_id = 1003027, name = "ANY_MONSTER_LIVE_3027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3027", action = "action_EVENT_ANY_MONSTER_LIVE_3027" },
{ config_id = 1003028, name = "CHALLENGE_SUCCESS_3028", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3028" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1003029, name = "CHALLENGE_FAIL_3029", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3029" }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3024 },
regions = { },
triggers = { "MONSTER_TIDE_DIE_3025", "CHALLENGE_FAIL_3026", "ANY_MONSTER_LIVE_3027", "CHALLENGE_SUCCESS_3028" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
if 20 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3020, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3021, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3022, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3026(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233103003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3027(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3027(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1000的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1000, 300, 233103003, 23, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 爬塔三星计时is_stop: 0:开始计时、1:暂停计时)
if 0 ~= ScriptLib.TowerCountTimeStatus(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_time_status")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3028(context, evt)
-- 改变指定group组233103001中 configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233103001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 爬塔三星计时is_stop: 0:开始计时、1:暂停计时)
if 0 ~= ScriptLib.TowerCountTimeStatus(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_time_status")
return -1
end
return 0
end