mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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356 lines
14 KiB
Lua
356 lines
14 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 231803006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 6001, monster_id = 25010201, pos = { x = 6.457, y = 0.162, z = 9.298 }, rot = { x = 0.000, y = 195.600, z = 0.000 }, level = 1 },
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{ config_id = 6002, monster_id = 25010201, pos = { x = -6.661, y = 0.162, z = 9.260 }, rot = { x = 0.000, y = 159.100, z = 0.000 }, level = 1 },
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{ config_id = 6003, monster_id = 25060101, pos = { x = -6.914, y = 0.162, z = -9.371 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
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{ config_id = 6004, monster_id = 25010301, pos = { x = 10.954, y = 0.162, z = 1.798 }, rot = { x = 0.000, y = 263.500, z = 0.000 }, level = 1 },
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{ config_id = 6005, monster_id = 25060101, pos = { x = 5.868, y = 0.162, z = -9.959 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
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{ config_id = 6006, monster_id = 25010401, pos = { x = -11.355, y = 0.162, z = -1.118 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
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{ config_id = 6007, monster_id = 25010501, pos = { x = 11.723, y = 0.162, z = -0.821 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
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{ config_id = 6008, monster_id = 25020201, pos = { x = 0.134, y = 0.162, z = 10.937 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 6009, monster_id = 25070101, pos = { x = 2.626, y = 0.162, z = -7.542 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6010, monster_id = 25070101, pos = { x = -5.223, y = 0.162, z = -7.722 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6011, monster_id = 25030301, pos = { x = 0.003, y = 0.358, z = -7.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6012, monster_id = 25070101, pos = { x = 11.261, y = 0.162, z = -8.659 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
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{ config_id = 6013, monster_id = 25030201, pos = { x = -0.587, y = 0.162, z = -10.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6014, monster_id = 25060101, pos = { x = -11.453, y = 0.162, z = -8.838 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1 },
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{ config_id = 6015, monster_id = 25010601, pos = { x = -10.752, y = 0.162, z = -8.189 }, rot = { x = 0.000, y = 37.042, z = 0.000 }, level = 1 },
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{ config_id = 6016, monster_id = 25020201, pos = { x = 8.160, y = 0.162, z = -8.533 }, rot = { x = 0.000, y = 327.642, z = 0.000 }, level = 1 },
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{ config_id = 6017, monster_id = 25010701, pos = { x = -0.003, y = 0.162, z = -7.864 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6018, monster_id = 25060101, pos = { x = -12.795, y = 0.162, z = -10.225 }, rot = { x = 0.000, y = 43.800, z = 0.000 }, level = 1 },
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{ config_id = 6019, monster_id = 25070101, pos = { x = 7.526, y = 0.162, z = -10.138 }, rot = { x = 0.000, y = 320.900, z = 0.000 }, level = 1 },
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{ config_id = 6020, monster_id = 25030201, pos = { x = -10.144, y = 0.162, z = 0.104 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 6021, monster_id = 25030201, pos = { x = 10.445, y = 0.162, z = -0.438 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 6022, monster_id = 25010501, pos = { x = -11.571, y = 0.162, z = 1.437 }, rot = { x = 0.000, y = 90.850, z = 0.000 }, level = 1 },
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{ config_id = 6023, monster_id = 25010401, pos = { x = 10.031, y = 0.162, z = 8.945 }, rot = { x = 0.000, y = 221.590, z = 0.000 }, level = 1 },
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{ config_id = 6024, monster_id = 25020201, pos = { x = -7.687, y = 0.162, z = 10.364 }, rot = { x = 0.000, y = 153.200, z = 0.000 }, level = 1 },
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{ config_id = 6025, monster_id = 25030301, pos = { x = -0.036, y = 0.162, z = 9.741 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 6026, gadget_id = 70900205, pos = { x = -0.010, y = -3.262, z = 0.046 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1006028, name = "ANY_MONSTER_DIE_6028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6028", action = "action_EVENT_ANY_MONSTER_DIE_6028" },
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{ config_id = 1006029, name = "ANY_MONSTER_DIE_6029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6029", action = "action_EVENT_ANY_MONSTER_DIE_6029" },
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{ config_id = 1006030, name = "ANY_MONSTER_DIE_6030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6030", action = "action_EVENT_ANY_MONSTER_DIE_6030" },
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{ config_id = 1006031, name = "ANY_MONSTER_LIVE_6031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6031", action = "action_EVENT_ANY_MONSTER_LIVE_6031" },
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{ config_id = 1006033, name = "ANY_MONSTER_DIE_6033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6033", action = "action_EVENT_ANY_MONSTER_DIE_6033" },
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{ config_id = 1006034, name = "CHALLENGE_SUCCESS_6034", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6034" },
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{ config_id = 1006035, name = "CHALLENGE_FAIL_6035", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6035" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 6026 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 6001, 6002, 6003, 6004, 6005, 6022 },
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gadgets = { 6026 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_6028", "ANY_MONSTER_LIVE_6031", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 6006, 6007, 6008, 6009, 6010 },
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gadgets = { 6026 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_6029", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = suite_4,
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monsters = { 6012, 6013, 6014 },
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gadgets = { 6026 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_6030", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = suite_5,
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monsters = { 6011, 6015, 6016, 6023, 6024 },
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gadgets = { 6026 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_6033", "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
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rand_weight = 100
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},
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{
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-- suite_id = 6,
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-- description = suite_6,
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monsters = { 6017, 6018, 6019, 6020, 6021, 6025 },
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gadgets = { 6026 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_6034", "CHALLENGE_FAIL_6035" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6028(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6028(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 231803006, 3)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6029(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为2
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6029(context, evt)
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 231803006, 4)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6030(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为3
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6030(context, evt)
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-- 添加suite5的新内容
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ScriptLib.AddExtraGroupSuite(context, 231803006, 5)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_6031(context, evt)
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if 6001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_6031(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 231803006, 25, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6033(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803006) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为4
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6033(context, evt)
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-- 添加suite6的新内容
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ScriptLib.AddExtraGroupSuite(context, 231803006, 6)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_6034(context, evt)
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-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 231803001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
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return -1
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end
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-- 将本组内变量名为 "stage" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 231803001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 爬塔更换队伍2
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if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
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return -1
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end
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-- 改变指定group组231803002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803002, 2001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231803002, 2001, {176}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组231803005中, configid为5001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231803005中, configid为5002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231803005, 5002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_6035(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803006, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |