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https://gitlab.com/YuukiPS/GC-Resources.git
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193 lines
6.3 KiB
Lua
193 lines
6.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 231803004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 4001, monster_id = 23030101, pos = { x = 0.006, y = 0.034, z = -10.053 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104, 9002 } },
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{ config_id = 4002, monster_id = 25010301, pos = { x = 0.098, y = 0.034, z = 15.736 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 4003, monster_id = 25030201, pos = { x = 13.001, y = 0.034, z = 0.011 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 4004, monster_id = 25010401, pos = { x = 3.793, y = 0.034, z = 15.799 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 4005, monster_id = 25030201, pos = { x = -14.005, y = 0.034, z = 0.009 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 4007, monster_id = 25010601, pos = { x = -3.508, y = 0.034, z = 15.936 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 4009, monster_id = 23020102, pos = { x = 0.146, y = 0.034, z = -12.148 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4024, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004025, name = "ANY_MONSTER_LIVE_4025", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4025", action = "action_EVENT_ANY_MONSTER_LIVE_4025" },
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{ config_id = 1004026, name = "ANY_MONSTER_DIE_4026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4026", action = "action_EVENT_ANY_MONSTER_DIE_4026" },
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{ config_id = 1004029, name = "CHALLENGE_SUCCESS_4029", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4029" },
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{ config_id = 1004030, name = "CHALLENGE_FAIL_4030", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4030" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4024 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 4003, 4005, 4009 },
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gadgets = { 4024 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_4025", "ANY_MONSTER_DIE_4026", "CHALLENGE_SUCCESS_4029", "CHALLENGE_FAIL_4030" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 4001, 4002, 4004, 4007 },
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gadgets = { 4024 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_4029", "CHALLENGE_FAIL_4030" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_4025(context, evt)
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if 4009 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_4025(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
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-- 从231803001的变量TPL_TIME中取出对应值并开启挑战
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local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 231803001)
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if tpl_time == nil or tpl_time < 0 then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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elseif tpl_time < 1 then
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tpl_time = 0
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end
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 231803004, 7, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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end
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_4026(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 231803004) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_4026(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 231803004, 3)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_4029(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 231803001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_4030(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231803004, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |