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https://gitlab.com/YuukiPS/GC-Resources.git
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248 lines
9.1 KiB
Lua
248 lines
9.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 231501007
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 7001, monster_id = 20010801, pos = { x = 5.919, y = -0.044, z = -5.583 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
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{ config_id = 7002, monster_id = 20010801, pos = { x = -7.356, y = -0.044, z = -5.596 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
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{ config_id = 7003, monster_id = 20010801, pos = { x = -0.197, y = -0.044, z = -7.200 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7004, monster_id = 21010301, pos = { x = -0.403, y = -0.044, z = -12.100 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7005, monster_id = 21010301, pos = { x = 7.083, y = -0.044, z = -12.359 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7006, monster_id = 21010301, pos = { x = -6.333, y = -0.044, z = -12.427 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7007, monster_id = 21020101, pos = { x = -0.127, y = -0.044, z = 9.140 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 7008, monster_id = 20010901, pos = { x = 3.469, y = -0.044, z = 9.096 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 7009, monster_id = 20010901, pos = { x = -3.857, y = -0.044, z = 9.144 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7010, gadget_id = 70900205, pos = { x = 5.917, y = -0.566, z = 2.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1007011, name = "MONSTER_TIDE_DIE_7011", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_7011", action = "action_EVENT_MONSTER_TIDE_DIE_7011" },
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{ config_id = 1007012, name = "MONSTER_TIDE_DIE_7012", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_7012", action = "action_EVENT_MONSTER_TIDE_DIE_7012" },
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{ config_id = 1007013, name = "ANY_MONSTER_LIVE_7013", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7013", action = "action_EVENT_ANY_MONSTER_LIVE_7013" },
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{ config_id = 1007014, name = "CHALLENGE_SUCCESS_7014", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7014" },
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{ config_id = 1007015, name = "CHALLENGE_FAIL_7015", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7015" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
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{ config_id = 2, name = "stage", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 7010 },
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regions = { },
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triggers = { "MONSTER_TIDE_DIE_7011", "MONSTER_TIDE_DIE_7012", "ANY_MONSTER_LIVE_7013", "CHALLENGE_SUCCESS_7014", "CHALLENGE_FAIL_7015" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_7011(context, evt)
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if 11 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_7011(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7008, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7009, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_7012(context, evt)
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if 11 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_7012(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 7007, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_7013(context, evt)
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if 7001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_7013(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为197的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 231501007, 25, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_7014(context, evt)
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-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 231501005) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : save_challenge_remainTime")
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return -1
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end
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-- 将本组内变量名为 "stage" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 231501005) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 爬塔更换队伍2
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if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
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return -1
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end
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-- 改变指定group组231501006中, configid为6001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501006, 6001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 231501006, 6001, {176}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组231501005中, configid为5001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501005, 5001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231501006中, configid为6002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501006, 6002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231501009中, configid为9001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501009, 9001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231501009中, configid为9002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501009, 9002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_7015(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231501007, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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-- 改变指定group组231501006中, configid为6002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501006, 6002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231501006中, configid为9001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501006, 9001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组231501006中, configid为9002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231501006, 9002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end |