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GC-Resources/Resources/Scripts/Scene/31304/scene31304_group231304008.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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Lua
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-- 基础信息
local base_info = {
group_id = 231304008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
-- 火伤害
{ config_id = 8001, monster_id = 22010102, pos = { x = -2.299, y = 0.053, z = -10.042 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6105 } },
{ config_id = 8002, monster_id = 21010502, pos = { x = 12.324, y = 0.053, z = -0.179 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
-- 火脉冲波
{ config_id = 8003, monster_id = 22010103, pos = { x = 0.150, y = 0.053, z = -12.312 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6105 } },
{ config_id = 8004, monster_id = 21030201, pos = { x = 3.504, y = 0.053, z = -8.824 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8005, monster_id = 21010502, pos = { x = -12.052, y = 0.053, z = -0.149 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 8011, monster_id = 21010502, pos = { x = 12.324, y = 0.053, z = -0.179 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 8012, monster_id = 21010502, pos = { x = -12.052, y = 0.053, z = -0.149 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8006, gadget_id = 70900205, pos = { x = 6.214, y = -1.157, z = 2.964 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008007, name = "ANY_MONSTER_LIVE_8007", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_8007", action = "action_EVENT_ANY_MONSTER_LIVE_8007" },
{ config_id = 1008008, name = "ANY_MONSTER_DIE_8008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8008", action = "action_EVENT_ANY_MONSTER_DIE_8008" },
{ config_id = 1008009, name = "CHALLENGE_SUCCESS_8009", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8009" },
{ config_id = 1008010, name = "CHALLENGE_FAIL_8010", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8010" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 8001, 8002, 8005 },
gadgets = { 8006 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_8007", "ANY_MONSTER_DIE_8008", "CHALLENGE_SUCCESS_8009", "CHALLENGE_FAIL_8010" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 8003, 8004, 8011, 8012 },
gadgets = { 8006 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_8009", "CHALLENGE_FAIL_8010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_8007(context, evt)
if 8001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_8007(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为198的区域挑战param1必须为时间
-- 从231304005的变量TPL_TIME中取出对应值并开启挑战
local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 231304005)
if tpl_time == nil or tpl_time < 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
elseif tpl_time < 1 then
tpl_time = 0
end
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 231304008, 7, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8008(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 231304008) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8008(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 231304008, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_8009(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 231304005) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 改变指定group组231304006中 configid为6002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304006, 6002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231304009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231304009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8010(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 231304008, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
-- 改变指定group组231304006中 configid为6002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304006, 6002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231304009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组231304009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 231304009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end