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https://gitlab.com/YuukiPS/GC-Resources.git
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139 lines
4.7 KiB
Lua
139 lines
4.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 230702007
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 7001, monster_id = 22010304, pos = { x = -0.032, y = 0.432, z = -9.629 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7002, monster_id = 20011103, pos = { x = -3.465, y = 0.432, z = 8.475 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 7003, monster_id = 20011103, pos = { x = 3.756, y = 0.432, z = 8.458 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 7004, monster_id = 20011103, pos = { x = 3.739, y = 0.432, z = -8.069 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7005, monster_id = 21011002, pos = { x = 9.709, y = 0.432, z = -0.600 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, pose_id = 32 },
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{ config_id = 7006, monster_id = 21011002, pos = { x = -9.911, y = 0.432, z = 0.017 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 32 },
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{ config_id = 7007, monster_id = 20011103, pos = { x = -3.482, y = 0.318, z = -8.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7008, monster_id = 22010304, pos = { x = -0.014, y = 0.432, z = 10.196 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7009, gadget_id = 70900205, pos = { x = 6.222, y = -1.027, z = 3.161 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1007010, name = "ANY_MONSTER_LIVE_7010", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7010", action = "action_EVENT_ANY_MONSTER_LIVE_7010" },
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{ config_id = 1007011, name = "CHALLENGE_SUCCESS_7011", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7011" },
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{ config_id = 1007012, name = "CHALLENGE_FAIL_7012", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7012" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 7009 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_7010", "CHALLENGE_SUCCESS_7011", "CHALLENGE_FAIL_7012" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_7010(context, evt)
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if 7001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_7010(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为198的区域挑战,param1必须为时间
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-- 从230702004的变量TPL_TIME中取出对应值并开启挑战
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local tpl_time = ScriptLib.GetGroupVariableValueByGroup(context, "TPL_TIME", 230702004)
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if tpl_time == nil or tpl_time < 0 then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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elseif tpl_time < 1 then
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tpl_time = 0
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end
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 198, tpl_time, 230702007, 10, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge_by_remainTime")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_7011(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 230702004) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_7012(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230702007, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end |