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GC-Resources/Resources/Scripts/Scene/30201/scene30201_group230201004.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

254 lines
9.6 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 230201004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 20011001, pos = { x = 10.162, y = 0.168, z = -9.606 }, rot = { x = 0.000, y = 327.634, z = 0.000 }, level = 1 },
{ config_id = 4002, monster_id = 20011001, pos = { x = -8.477, y = 0.168, z = -9.261 }, rot = { x = 0.000, y = 27.701, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 20011001, pos = { x = 0.556, y = 0.168, z = -10.874 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 21010201, pos = { x = -12.723, y = 0.168, z = -6.147 }, rot = { x = 0.000, y = 33.839, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 4005, monster_id = 21010201, pos = { x = 13.304, y = 0.168, z = -5.138 }, rot = { x = 0.000, y = 306.568, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 4006, monster_id = 21011001, pos = { x = -14.857, y = 0.168, z = -6.650 }, rot = { x = 0.000, y = 51.797, z = 0.000 }, level = 1, affix = { 1031 }, pose_id = 32 },
{ config_id = 4007, monster_id = 21010201, pos = { x = 9.704, y = 0.168, z = -8.241 }, rot = { x = 0.000, y = 342.747, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 4008, monster_id = 21010201, pos = { x = 0.237, y = 0.168, z = -10.850 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4009, monster_id = 21010201, pos = { x = -8.259, y = 0.168, z = -9.914 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4010, monster_id = 20011101, pos = { x = 8.709, y = 0.168, z = -12.808 }, rot = { x = 0.000, y = 335.646, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 4011, monster_id = 20011101, pos = { x = -6.607, y = 0.168, z = -10.408 }, rot = { x = 0.000, y = 29.502, z = 0.000 }, level = 1 },
{ config_id = 4012, monster_id = 21010301, pos = { x = 5.399, y = 0.168, z = -5.838 }, rot = { x = 0.000, y = 344.360, z = 0.000 }, level = 1 },
{ config_id = 4013, monster_id = 21010201, pos = { x = -0.545, y = 0.168, z = -7.415 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4014, monster_id = 21010301, pos = { x = -7.815, y = 0.168, z = -4.613 }, rot = { x = 0.000, y = 21.059, z = 0.000 }, level = 1 },
{ config_id = 4015, monster_id = 21030103, pos = { x = 0.418, y = 0.168, z = -14.784 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4016, monster_id = 21010201, pos = { x = 9.925, y = 0.168, z = -4.531 }, rot = { x = 0.000, y = 322.031, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 4017, monster_id = 21011001, pos = { x = 13.379, y = 0.168, z = -10.082 }, rot = { x = 0.000, y = 338.694, z = 0.000 }, level = 1, pose_id = 32 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4018, gadget_id = 70900205, pos = { x = 7.241, y = -1.209, z = 1.865 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4019, gadget_id = 70350035, pos = { x = 0.200, y = 0.000, z = 2.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004020, name = "ANY_MONSTER_DIE_4020", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4020", action = "action_EVENT_ANY_MONSTER_DIE_4020" },
{ config_id = 1004021, name = "ANY_MONSTER_DIE_4021", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4021", action = "action_EVENT_ANY_MONSTER_DIE_4021" },
{ config_id = 1004022, name = "ANY_MONSTER_DIE_4022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4022", action = "action_EVENT_ANY_MONSTER_DIE_4022" },
{ config_id = 1004023, name = "ANY_MONSTER_LIVE_4023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4023", action = "action_EVENT_ANY_MONSTER_LIVE_4023" },
{ config_id = 1004024, name = "CHALLENGE_FAIL_4024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4024" },
{ config_id = 1004025, name = "CHALLENGE_SUCCESS_4025", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4025" },
{ config_id = 1004026, name = "DUNGEON_SETTLE_4026", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_4026" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4018, 4019 },
regions = { },
triggers = { "CHALLENGE_FAIL_4024", "CHALLENGE_SUCCESS_4025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 4001, 4002, 4003, 4004, 4005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4020", "ANY_MONSTER_LIVE_4023", "CHALLENGE_FAIL_4024", "CHALLENGE_SUCCESS_4025", "DUNGEON_SETTLE_4026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 4012, 4013, 4014, 4015, 4016 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4022", "CHALLENGE_FAIL_4024", "CHALLENGE_SUCCESS_4025", "DUNGEON_SETTLE_4026" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 4006, 4007, 4008, 4009, 4017 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4021", "CHALLENGE_FAIL_4024", "CHALLENGE_SUCCESS_4025", "DUNGEON_SETTLE_4026" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 4010, 4011 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_FAIL_4024", "CHALLENGE_SUCCESS_4025", "DUNGEON_SETTLE_4026" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4020(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4020(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 230201004, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4021(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4021(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 230201004, 5)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4022(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4022(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 230201004, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_4023(context, evt)
if 4001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4023(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1011的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1011, 230201004, 17, 4019, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4024(context, evt)
-- 改变指定group组230201005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230201005, 5001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230201004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4025(context, evt)
-- 改变指定group组230201005中 configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230201005, 3001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_4026(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 4019 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end