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GC-Resources/Resources/Scripts/Scene/20170/scene20170_group220170001.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

134 lines
3.4 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220170001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350433, pos = { x = 56.170, y = 76.347, z = -64.344 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1002, gadget_id = 70310108, pos = { x = 51.963, y = 76.347, z = -64.344 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 51.963, y = 76.347, z = -64.344 } }
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "QUEST_FINISH_1003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_1003", action = "action_EVENT_QUEST_FINISH_1003" },
{ config_id = 1001004, name = "ENTER_REGION_1004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1004", action = "action_EVENT_ENTER_REGION_1004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { "QUEST_FINISH_1003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1002 },
regions = { 1004 },
triggers = { "ENTER_REGION_1004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_1003(context, evt)
--检查ID为303106的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 303106 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_1003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220170001, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1004(context, evt)
if evt.param1 ~= 1004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1004(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "30312201") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end