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106 lines
3.0 KiB
Lua
106 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220169012
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 12001, gadget_id = 70360280, pos = { x = 35.110, y = 78.638, z = -85.906 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 12002, gadget_id = 70360280, pos = { x = 37.432, y = 78.642, z = -76.073 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
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{ config_id = 12003, gadget_id = 70360291, pos = { x = 35.110, y = 78.638, z = -74.967 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 12004, gadget_id = 70360291, pos = { x = 37.432, y = 78.642, z = -86.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 12005, shape = RegionShape.CUBIC, size = { x = 10.000, y = 15.000, z = 15.000 }, pos = { x = 36.342, y = 82.386, z = -81.117 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1012005, name = "ENTER_REGION_12005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12005", action = "action_EVENT_ENTER_REGION_12005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 12001, 12002, 12003, 12004 },
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regions = { 12005 },
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triggers = { "ENTER_REGION_12005" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_12005(context, evt)
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if evt.param1 ~= 12005 then return false end
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-- 判断角色数量不少于0
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_12005(context, evt)
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-- 将configid为 12001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将configid为 12002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |