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GC-Resources/Resources/Scripts/Scene/20169/scene20169_group220169012.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

106 lines
3.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220169012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12001, gadget_id = 70360280, pos = { x = 35.110, y = 78.638, z = -85.906 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12002, gadget_id = 70360280, pos = { x = 37.432, y = 78.642, z = -76.073 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 12003, gadget_id = 70360291, pos = { x = 35.110, y = 78.638, z = -74.967 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12004, gadget_id = 70360291, pos = { x = 37.432, y = 78.642, z = -86.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 12005, shape = RegionShape.CUBIC, size = { x = 10.000, y = 15.000, z = 15.000 }, pos = { x = 36.342, y = 82.386, z = -81.117 } }
}
-- 触发器
triggers = {
{ config_id = 1012005, name = "ENTER_REGION_12005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12005", action = "action_EVENT_ENTER_REGION_12005", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12001, 12002, 12003, 12004 },
regions = { 12005 },
triggers = { "ENTER_REGION_12005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_12005(context, evt)
if evt.param1 ~= 12005 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_12005(context, evt)
-- 将configid为 12001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end