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GC-Resources/Resources/Scripts/Scene/20169/scene20169_group220169001.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

165 lines
5.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220169001
}
-- DEFS_MISCS
local EnterConfigID = 1013
local thunderFloorTimer = {7}
local floorList = {1001,1002}
local randomNumMin = 2
local randomNumMax = 2
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360285, pos = { x = -65.514, y = 1.703, z = 52.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1002, gadget_id = 70360285, pos = { x = -62.853, y = 1.726, z = 52.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 70360280, pos = { x = -57.518, y = 3.000, z = 48.070 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1004, gadget_id = 70360280, pos = { x = -53.267, y = 3.000, z = 48.070 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1007, gadget_id = 70220070, pos = { x = -59.501, y = 1.695, z = 50.903 }, rot = { x = 0.000, y = 115.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70220071, pos = { x = -58.541, y = 1.695, z = 52.935 }, rot = { x = 0.000, y = 115.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70360291, pos = { x = -57.518, y = 3.000, z = 56.879 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70360291, pos = { x = -53.267, y = 3.000, z = 56.717 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
-- 邪眼工厂切环境
{ config_id = 1005, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 15.000 }, pos = { x = -76.557, y = 4.722, z = 52.117 } },
-- 雷电地板触发
{ config_id = 1013, shape = RegionShape.CUBIC, size = { x = 10.000, y = 15.000, z = 15.000 }, pos = { x = -67.537, y = 6.000, z = 51.897 } },
-- 雷矢触发
{ config_id = 1014, shape = RegionShape.CUBIC, size = { x = 10.000, y = 15.000, z = 15.000 }, pos = { x = -55.613, y = 6.000, z = 51.897 } }
}
-- 触发器
triggers = {
-- 邪眼工厂切环境
{ config_id = 1001005, name = "ENTER_REGION_1005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1005", action = "action_EVENT_ENTER_REGION_1005" },
-- 雷电地板触发
{ config_id = 1001013, name = "ENTER_REGION_1013", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1013", action = "" },
-- 雷矢触发
{ config_id = 1001014, name = "ENTER_REGION_1014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1014", action = "action_EVENT_ENTER_REGION_1014", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004, 1007, 1008, 1009, 1010 },
regions = { 1005, 1013, 1014 },
triggers = { "ENTER_REGION_1005", "ENTER_REGION_1013", "ENTER_REGION_1014" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1005(context, evt)
if evt.param1 ~= 1005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1005(context, evt)
ScriptLib.SetWeatherAreaState(context, 10150, 1)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1013(context, evt)
if evt.param1 ~= 1013 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1014(context, evt)
if evt.param1 ~= 1014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1014(context, evt)
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
require "V2_0/ThunderFloor"