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GC-Resources/Resources/Scripts/Scene/20168/scene20168_group220168001.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 220168001
}
-- Trigger变量
local defs = {
phaseOneBoss = 1001,
phaseTwoBoss = 1002,
questBossAppear = 302808,
questAllAvatarDie = 302809,
questAvatarRevive = 302810,
transTarget = 1004,
phaseThreeBoss = 1007,
gadget_music_change = 1009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 29070101, pos = { x = 0.000, y = 5.800, z = 1.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 11 },
{ config_id = 1002, monster_id = 29070102, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1007, monster_id = 29070105, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1005, gadget_id = 70290651, pos = { x = 0.000, y = 2.700, z = -1.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70290834, pos = { x = -1.500, y = 5.530, z = 68.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70290868, pos = { x = 36.042, y = -58.149, z = 1.936 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70290869, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "ANY_MONSTER_DIE_1003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1003", action = "action_EVENT_ANY_MONSTER_DIE_1003" }
}
-- 点位
points = {
{ config_id = 1004, pos = { x = 0.000, y = -58.149, z = 37.350 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
gadgets = {
{ config_id = 1006, gadget_id = 70290652, pos = { x = 0.000, y = -58.900, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1005, 1008, 1010 },
regions = { },
triggers = { "ANY_MONSTER_DIE_1003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1010 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1003(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1003(context, evt)
ScriptLib.SetWeatherAreaState(context, 10143, 1)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220168001, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
require "V3_2/Boss_Battle_Process_Scaramouche_Quset"