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136 lines
3.6 KiB
Lua
136 lines
3.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220168001
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}
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-- Trigger变量
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local defs = {
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phaseOneBoss = 1001,
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phaseTwoBoss = 1002,
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questBossAppear = 302808,
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questAllAvatarDie = 302809,
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questAvatarRevive = 302810,
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transTarget = 1004,
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phaseThreeBoss = 1007,
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gadget_music_change = 1009
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1001, monster_id = 29070101, pos = { x = 0.000, y = 5.800, z = 1.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 11 },
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{ config_id = 1002, monster_id = 29070102, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1007, monster_id = 29070105, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1005, gadget_id = 70290651, pos = { x = 0.000, y = 2.700, z = -1.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1008, gadget_id = 70290834, pos = { x = -1.500, y = 5.530, z = 68.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 1009, gadget_id = 70290868, pos = { x = 36.042, y = -58.149, z = 1.936 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 1010, gadget_id = 70290869, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1001003, name = "ANY_MONSTER_DIE_1003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1003", action = "action_EVENT_ANY_MONSTER_DIE_1003" }
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}
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-- 点位
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points = {
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{ config_id = 1004, pos = { x = 0.000, y = -58.149, z = 37.350 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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gadgets = {
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{ config_id = 1006, gadget_id = 70290652, pos = { x = 0.000, y = -58.900, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 1005, 1008, 1010 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_1003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 1010 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_1003(context, evt)
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if 1001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_1003(context, evt)
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ScriptLib.SetWeatherAreaState(context, 10143, 1)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220168001, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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require "V3_2/Boss_Battle_Process_Scaramouche_Quset" |