0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/20159/scene20159_group220159003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

179 lines
7.0 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220159003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3002, gadget_id = 70290519, pos = { x = 481.605, y = 97.504, z = 517.434 }, rot = { x = 0.144, y = 0.514, z = 13.369 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3003, gadget_id = 70290577, pos = { x = 481.282, y = 97.248, z = 511.607 }, rot = { x = 352.576, y = 358.122, z = 12.405 }, level = 1 },
{ config_id = 3004, gadget_id = 70290520, pos = { x = 475.465, y = 104.711, z = 509.953 }, rot = { x = 2.852, y = 52.133, z = 19.804 }, level = 1 },
{ config_id = 3005, gadget_id = 70290520, pos = { x = 477.054, y = 105.892, z = 505.903 }, rot = { x = 0.000, y = 25.000, z = 20.000 }, level = 1 },
{ config_id = 3006, gadget_id = 70290520, pos = { x = 479.322, y = 106.715, z = 502.548 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1 },
{ config_id = 3007, gadget_id = 70290577, pos = { x = 479.769, y = 108.349, z = 502.363 }, rot = { x = 1.150, y = 0.054, z = 5.994 }, level = 1 },
{ config_id = 3009, gadget_id = 70290480, pos = { x = 478.361, y = 113.301, z = 496.400 }, rot = { x = 0.000, y = 261.997, z = 0.000 }, level = 1, route_id = 5, start_route = false },
{ config_id = 3010, gadget_id = 70900201, pos = { x = 463.161, y = 147.329, z = 481.395 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3012, gadget_id = 70950010, pos = { x = 491.173, y = 98.665, z = 515.846 }, rot = { x = 0.000, y = 75.313, z = 0.000 }, level = 1 },
{ config_id = 3013, gadget_id = 70220103, pos = { x = 463.098, y = 146.649, z = 481.499 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3014, gadget_id = 70950010, pos = { x = 458.284, y = 95.487, z = 540.498 }, rot = { x = 0.000, y = 346.350, z = 0.000 }, level = 1 },
{ config_id = 3015, gadget_id = 70950010, pos = { x = 490.430, y = 117.945, z = 499.254 }, rot = { x = 0.000, y = 109.855, z = 0.000 }, level = 1 },
{ config_id = 3016, gadget_id = 70950010, pos = { x = 432.646, y = 115.450, z = 528.169 }, rot = { x = 0.000, y = 300.117, z = 0.000 }, level = 1 },
{ config_id = 3017, gadget_id = 70950010, pos = { x = 443.756, y = 99.452, z = 467.720 }, rot = { x = 0.000, y = 213.470, z = 0.000 }, level = 1 },
{ config_id = 3018, gadget_id = 70290485, pos = { x = 482.463, y = 97.662, z = 517.710 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 3001, shape = RegionShape.SPHERE, radius = 2.5, pos = { x = 478.270, y = 115.913, z = 497.081 } },
{ config_id = 3011, shape = RegionShape.CUBIC, size = { x = 10.000, y = 4.000, z = 5.000 }, pos = { x = 467.526, y = 144.080, z = 479.436 } }
}
-- 触发器
triggers = {
{ config_id = 1003001, name = "ENTER_REGION_3001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3001", action = "action_EVENT_ENTER_REGION_3001" },
{ config_id = 1003008, name = "GADGET_STATE_CHANGE_3008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3008", action = "action_EVENT_GADGET_STATE_CHANGE_3008" },
{ config_id = 1003011, name = "ENTER_REGION_3011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3011", action = "action_EVENT_ENTER_REGION_3011" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3002, 3003, 3009, 3012, 3013, 3014, 3015, 3016, 3017, 3018 },
regions = { 3001, 3011 },
triggers = { "ENTER_REGION_3001", "GADGET_STATE_CHANGE_3008", "ENTER_REGION_3011" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3004, 3005, 3006, 3007, 3010 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_3001(context, evt)
if evt.param1 ~= 3001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3001(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 3009) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
if 3002 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220159003, 2)
-- 触发镜头注目注目位置为坐标475.541105.4302510.5094持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=475.541, y=105.4302, z=510.5094}
local pos_follow = {x=1, y=-1, z=3}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = true,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220159001, EntityType.GADGET, 1033 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3011(context, evt)
if evt.param1 ~= 3011 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3011(context, evt)
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220159003, EntityType.GADGET, 3010 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end