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https://gitlab.com/YuukiPS/GC-Resources.git
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201 lines
6.3 KiB
Lua
201 lines
6.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220149014
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 14001, gadget_id = 70290580, pos = { x = 462.340, y = 152.347, z = 335.108 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1 },
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{ config_id = 14004, gadget_id = 70290580, pos = { x = 462.340, y = 152.347, z = 335.108 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1 },
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{ config_id = 14007, gadget_id = 70360001, pos = { x = 460.754, y = 150.050, z = 332.473 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 14008, gadget_id = 70290580, pos = { x = 462.340, y = 152.347, z = 335.108 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1014002, name = "GADGET_CREATE_14002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14002", action = "action_EVENT_GADGET_CREATE_14002", trigger_count = 0 },
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{ config_id = 1014003, name = "TIMER_EVENT_14003", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_14003", trigger_count = 0 },
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{ config_id = 1014005, name = "GADGET_CREATE_14005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14005", action = "action_EVENT_GADGET_CREATE_14005", trigger_count = 0 },
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{ config_id = 1014006, name = "TIMER_EVENT_14006", event = EventType.EVENT_TIMER_EVENT, source = "2", condition = "", action = "action_EVENT_TIMER_EVENT_14006", trigger_count = 0 },
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{ config_id = 1014009, name = "GADGET_CREATE_14009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14009", action = "action_EVENT_GADGET_CREATE_14009", trigger_count = 0 },
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{ config_id = 1014010, name = "TIMER_EVENT_14010", event = EventType.EVENT_TIMER_EVENT, source = "3", condition = "", action = "action_EVENT_TIMER_EVENT_14010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 14007 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 14001 },
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regions = { },
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triggers = { "GADGET_CREATE_14002", "TIMER_EVENT_14003", "GADGET_CREATE_14005", "TIMER_EVENT_14006", "GADGET_CREATE_14009", "TIMER_EVENT_14010" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_14002(context, evt)
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if 14001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_14002(context, evt)
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-- 延迟8秒后,向groupId为:220149014的对象,请求一次调用,并将string参数:"1" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149014, "1", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_14003(context, evt)
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-- 创建id为14004的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14004 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 14001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_14005(context, evt)
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if 14004 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_14005(context, evt)
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-- 延迟8秒后,向groupId为:220149014的对象,请求一次调用,并将string参数:"2" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149014, "2", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_14006(context, evt)
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-- 创建id为14008的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14008 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 14004 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14004, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_14009(context, evt)
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if 14008 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_14009(context, evt)
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-- 延迟8秒后,向groupId为:220149014的对象,请求一次调用,并将string参数:"3" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149014, "3", 8) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_14010(context, evt)
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-- 创建id为14001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将configid为 14008 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |