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GC-Resources/Resources/Scripts/Scene/20149/scene20149_group220149005.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

250 lines
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Lua
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-- 基础信息
local base_info = {
group_id = 220149005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5007, monster_id = 24020401, pos = { x = 428.632, y = 98.472, z = 315.889 }, rot = { x = 0.000, y = 150.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 5008, monster_id = 24020201, pos = { x = 435.672, y = 98.501, z = 307.224 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 5010, monster_id = 24020101, pos = { x = 434.443, y = 98.489, z = 317.244 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 },
{ config_id = 5012, monster_id = 24020401, pos = { x = 431.553, y = 98.713, z = 303.691 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70290528, pos = { x = 530.090, y = 114.980, z = 308.200 }, rot = { x = 2.725, y = 117.328, z = 354.235 }, level = 1 },
{ config_id = 5003, gadget_id = 70290465, pos = { x = 435.001, y = 126.491, z = 312.655 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5004, gadget_id = 70290480, pos = { x = 455.950, y = 147.771, z = 334.970 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 5006, gadget_id = 70950156, pos = { x = 431.279, y = 98.499, z = 310.838 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5009, gadget_id = 70290528, pos = { x = 473.390, y = 113.430, z = 306.050 }, rot = { x = 2.725, y = 297.328, z = 354.235 }, level = 1 },
{ config_id = 5027, gadget_id = 70290480, pos = { x = 411.829, y = 126.445, z = 312.960 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 5022, shape = RegionShape.SPHERE, radius = 5, pos = { x = 437.723, y = 157.238, z = 318.196 } },
{ config_id = 5023, shape = RegionShape.CUBIC, size = { x = 10.000, y = 6.000, z = 10.000 }, pos = { x = 434.627, y = 129.672, z = 331.286 } }
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "QUEST_FINISH_5002", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_5002", action = "action_EVENT_QUEST_FINISH_5002" },
{ config_id = 1005005, name = "TIMER_EVENT_5005", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_5005" },
{ config_id = 1005013, name = "ANY_MONSTER_DIE_5013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5013", action = "action_EVENT_ANY_MONSTER_DIE_5013" },
{ config_id = 1005014, name = "ANY_MONSTER_DIE_5014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5014", action = "action_EVENT_ANY_MONSTER_DIE_5014" },
{ config_id = 1005022, name = "ENTER_REGION_5022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5022", action = "action_EVENT_ENTER_REGION_5022" },
{ config_id = 1005023, name = "ENTER_REGION_5023", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5023", action = "action_EVENT_ENTER_REGION_5023" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5003, 5004, 5009, 5027 },
regions = { 5022, 5023 },
triggers = { "QUEST_FINISH_5002", "ENTER_REGION_5022", "ENTER_REGION_5023" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 5007, 5008 },
gadgets = { 5006 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5013" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 5010, 5012 },
gadgets = { },
regions = { },
triggers = { "TIMER_EVENT_5005", "ANY_MONSTER_DIE_5014" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_5002(context, evt)
--检查ID为1300210的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 1300210 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_5002(context, evt)
-- 将configid为 5001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_5005(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "130020901") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220149005, EntityType.GADGET, 5006 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5013(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5013(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220149005, 3)
-- 调用提示id为 201490401 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201490401) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5014(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5014(context, evt)
-- 延迟3秒后,向groupId为220149005的对象,请求一次调用,并将string参数"1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220149005, "1", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5022(context, evt)
if evt.param1 ~= 5022 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5022(context, evt)
-- 调用提示id为 201490301 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201490301) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5023(context, evt)
if evt.param1 ~= 5023 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5023(context, evt)
-- 调用提示id为 201490201 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201490201) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end