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128 lines
3.7 KiB
Lua
128 lines
3.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220147008
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 8002, monster_id = 26090201, pos = { x = 736.800, y = 71.661, z = 334.863 }, rot = { x = 0.000, y = 9.436, z = 0.000 }, level = 1, pose_id = 104 },
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{ config_id = 8003, monster_id = 26090201, pos = { x = 732.834, y = 71.401, z = 337.824 }, rot = { x = 0.000, y = 68.370, z = 0.000 }, level = 1, pose_id = 104 },
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{ config_id = 8004, monster_id = 26090401, pos = { x = 732.838, y = 71.390, z = 333.341 }, rot = { x = 0.000, y = 57.662, z = 0.000 }, level = 1, pose_id = 104 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 8001, gadget_id = 70211022, pos = { x = 736.865, y = 71.666, z = 340.174 }, rot = { x = 0.000, y = 221.182, z = 0.000 }, level = 1, drop_tag = "战斗高级须弥", state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 8006, gadget_id = 70210101, pos = { x = 736.524, y = 58.990, z = 346.503 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜通用须弥", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1008005, name = "ANY_MONSTER_DIE_8005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8005", action = "action_EVENT_ANY_MONSTER_DIE_8005" },
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{ config_id = 1008007, name = "GADGET_STATE_CHANGE_8007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8007", action = "action_EVENT_GADGET_STATE_CHANGE_8007" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 8001, 8006 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_8005", "GADGET_STATE_CHANGE_8007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 8002, 8003, 8004 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_8005(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_8005(context, evt)
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-- 将configid为 8001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_8007(context, evt)
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if 8001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_8007(context, evt)
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-- 调用提示id为 33010114 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 33010114) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |