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https://gitlab.com/YuukiPS/GC-Resources.git
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149 lines
5.0 KiB
Lua
149 lines
5.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220147004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4001, gadget_id = 70330238, pos = { x = 693.302, y = 60.890, z = 347.411 }, rot = { x = 0.000, y = 107.807, z = 0.000 }, level = 1, mark_flag = 5 },
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{ config_id = 4002, gadget_id = 70290554, pos = { x = 710.250, y = 63.120, z = 343.400 }, rot = { x = 5.091, y = 81.849, z = 10.176 }, level = 33, mark_flag = 5 },
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{ config_id = 4003, gadget_id = 70290578, pos = { x = 708.723, y = 57.845, z = 342.916 }, rot = { x = 0.000, y = 27.981, z = 0.000 }, level = 1 },
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{ config_id = 4004, gadget_id = 70230111, pos = { x = 692.439, y = 62.548, z = 348.044 }, rot = { x = 310.018, y = 262.117, z = 132.601 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 4006, gadget_id = 70230111, pos = { x = 707.065, y = 62.235, z = 343.763 }, rot = { x = 292.590, y = 64.322, z = 133.964 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 4007, gadget_id = 70230111, pos = { x = 710.940, y = 61.907, z = 342.733 }, rot = { x = 286.663, y = 193.339, z = 188.551 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004005, name = "GADGET_STATE_CHANGE_4005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4005", action = "action_EVENT_GADGET_STATE_CHANGE_4005" },
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{ config_id = 1004008, name = "GADGET_STATE_CHANGE_4008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_4008", action = "action_EVENT_GADGET_STATE_CHANGE_4008" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4001, 4002, 4003, 4004, 4006, 4007 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_4005", "GADGET_STATE_CHANGE_4008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_4005(context, evt)
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if 4001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_4005(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 4006 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 4007 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 4004 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4004, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标{x=756.23, y=84.19, z=377.53},持续时间为5秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=702.84, y=62.12, z=343.67}
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local pos_follow = {x=702.677, y=61.278, z=330.835}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 5, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = true, is_abs_follow_pos = true, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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disable_protect = 1, blend_type = 1, blend_duration = 0,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_4008(context, evt)
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if 4002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_4008(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220147008, 2)
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return 0
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end |