0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/20146/scene20146_group220146002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

233 lines
8.9 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220146002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2004, monster_id = 26090901, pos = { x = 376.766, y = 75.522, z = 707.947 }, rot = { x = 0.000, y = 53.861, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 2005, monster_id = 26090901, pos = { x = 384.315, y = 75.685, z = 702.823 }, rot = { x = 0.000, y = 347.073, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 2006, monster_id = 26090701, pos = { x = 386.662, y = 75.666, z = 717.625 }, rot = { x = 0.000, y = 197.814, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 2008, monster_id = 26090801, pos = { x = 379.834, y = 75.698, z = 715.728 }, rot = { x = 0.000, y = 153.563, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 2009, monster_id = 26090801, pos = { x = 391.194, y = 75.692, z = 706.082 }, rot = { x = 0.000, y = 307.735, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 2010, monster_id = 26090701, pos = { x = 392.519, y = 75.584, z = 713.630 }, rot = { x = 0.000, y = 254.956, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70290527, pos = { x = 372.564, y = 82.150, z = 687.436 }, rot = { x = 0.000, y = 35.001, z = 0.000 }, level = 1 },
{ config_id = 2002, gadget_id = 70290526, pos = { x = 383.960, y = 75.743, z = 709.980 }, rot = { x = 0.000, y = 47.461, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 2003, gadget_id = 70290484, pos = { x = 383.960, y = 75.991, z = 709.980 }, rot = { x = 0.000, y = 47.461, z = 0.000 }, level = 1 },
{ config_id = 2014, gadget_id = 70290574, pos = { x = 545.700, y = 106.700, z = 669.200 }, rot = { x = 0.000, y = 74.483, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2011, shape = RegionShape.SPHERE, radius = 8, pos = { x = 383.960, y = 76.492, z = 709.980 } }
}
-- 触发器
triggers = {
{ config_id = 1002007, name = "ANY_MONSTER_DIE_2007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2007", action = "action_EVENT_ANY_MONSTER_DIE_2007" },
{ config_id = 1002011, name = "ENTER_REGION_2011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2011", action = "action_EVENT_ENTER_REGION_2011" },
{ config_id = 1002012, name = "SELECT_OPTION_2012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2012", action = "action_EVENT_SELECT_OPTION_2012" },
{ config_id = 1002013, name = "TIME_AXIS_PASS_2013", event = EventType.EVENT_TIME_AXIS_PASS, source = "", condition = "condition_EVENT_TIME_AXIS_PASS_2013", action = "action_EVENT_TIME_AXIS_PASS_2013" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001, 2002, 2003, 2014 },
regions = { 2011 },
triggers = { "ENTER_REGION_2011", "SELECT_OPTION_2012", "TIME_AXIS_PASS_2013" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 2004, 2005, 2006, 2008, 2009, 2010 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2007(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2007(context, evt)
-- 将configid为 2003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220146002, 2002, {98}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 触发镜头注目,注目位置为坐标{x=383.9602, y=75.97663, z=709.98}持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=383.9602, y=75.97663, z=709.98}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2011(context, evt)
if evt.param1 ~= 2011 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2011(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220146002, 2)
-- 调用提示id为 33010175 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 33010175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2012(context, evt)
-- 判断是gadgetid 2002 option_id 98
if 2002 ~= evt.param1 then
return false
end
if 98 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2012(context, evt)
-- 删除指定group 220146002 指定config2002物件身上指定option98
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220146002, 2002, 98) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建标识为"OpenDoor",时间节点为{1}的时间轴false用于控制该时间轴是否循环
ScriptLib.InitTimeAxis(context, "OpenDoor", {1}, false)
-- 触发镜头注目,注目位置为坐标{x=371.8532, y=82.58594, z=687.9339}持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=371.8532, y=82.58594, z=687.9339}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220146004, 2)
return 0
end
-- 触发条件
function condition_EVENT_TIME_AXIS_PASS_2013(context, evt)
if "OpenDoor" ~= evt.source_name or 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_2013(context, evt)
-- 将configid为 2002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end