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174 lines
5.0 KiB
Lua
174 lines
5.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220145011
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 11001, monster_id = 26120301, pos = { x = 485.944, y = 144.796, z = 414.356 }, rot = { x = 0.000, y = 347.379, z = 0.000 }, level = 1, pose_id = 101, title_id = 10125, special_name_id = 10177 },
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{ config_id = 11003, monster_id = 26090201, pos = { x = 477.895, y = 145.002, z = 413.175 }, rot = { x = 0.000, y = 24.420, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
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{ config_id = 11004, monster_id = 26090201, pos = { x = 492.506, y = 145.223, z = 418.023 }, rot = { x = 0.000, y = 299.257, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
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{ config_id = 11005, monster_id = 26090401, pos = { x = 490.463, y = 144.729, z = 429.395 }, rot = { x = 0.000, y = 208.010, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
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{ config_id = 11006, monster_id = 26090401, pos = { x = 474.099, y = 144.922, z = 422.945 }, rot = { x = 0.000, y = 100.912, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1011002, name = "MONSTER_BATTLE_11002", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_11002", action = "action_EVENT_MONSTER_BATTLE_11002" },
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{ config_id = 1011007, name = "ANY_MONSTER_DIE_11007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11007", action = "action_EVENT_ANY_MONSTER_DIE_11007" },
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{ config_id = 1011008, name = "ANY_MONSTER_DIE_11008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11008", action = "action_EVENT_ANY_MONSTER_DIE_11008" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "MonsterWave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_11007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 11001 },
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gadgets = { },
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regions = { },
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triggers = { "MONSTER_BATTLE_11002", "ANY_MONSTER_DIE_11008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 11003, 11004, 11005, 11006 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_MONSTER_BATTLE_11002(context, evt)
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if 11001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_BATTLE_11002(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 220145011, 3)
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-- 将本组内变量名为 "MonsterWave" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "MonsterWave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_11007(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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-- 判断变量"MonsterWave"为1
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if ScriptLib.GetGroupVariableValue(context, "MonsterWave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_11007(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220145008, 2)
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-- 针对当前group内变量名为 "MonsterWave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "MonsterWave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_11008(context, evt)
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-- 判断变量"MonsterWave"为0
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if ScriptLib.GetGroupVariableValue(context, "MonsterWave") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_11008(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 220145011, 3)
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-- 将本组内变量名为 "MonsterWave" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "MonsterWave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end |