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GC-Resources/Resources/Scripts/Scene/20145/scene20145_group220145011.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

174 lines
5.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220145011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 11001, monster_id = 26120301, pos = { x = 485.944, y = 144.796, z = 414.356 }, rot = { x = 0.000, y = 347.379, z = 0.000 }, level = 1, pose_id = 101, title_id = 10125, special_name_id = 10177 },
{ config_id = 11003, monster_id = 26090201, pos = { x = 477.895, y = 145.002, z = 413.175 }, rot = { x = 0.000, y = 24.420, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 11004, monster_id = 26090201, pos = { x = 492.506, y = 145.223, z = 418.023 }, rot = { x = 0.000, y = 299.257, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 11005, monster_id = 26090401, pos = { x = 490.463, y = 144.729, z = 429.395 }, rot = { x = 0.000, y = 208.010, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 11006, monster_id = 26090401, pos = { x = 474.099, y = 144.922, z = 422.945 }, rot = { x = 0.000, y = 100.912, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1011002, name = "MONSTER_BATTLE_11002", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_11002", action = "action_EVENT_MONSTER_BATTLE_11002" },
{ config_id = 1011007, name = "ANY_MONSTER_DIE_11007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11007", action = "action_EVENT_ANY_MONSTER_DIE_11007" },
{ config_id = 1011008, name = "ANY_MONSTER_DIE_11008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11008", action = "action_EVENT_ANY_MONSTER_DIE_11008" }
}
-- 变量
variables = {
{ config_id = 1, name = "MonsterWave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_11007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 11001 },
gadgets = { },
regions = { },
triggers = { "MONSTER_BATTLE_11002", "ANY_MONSTER_DIE_11008" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 11003, 11004, 11005, 11006 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_11002(context, evt)
if 11001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_11002(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220145011, 3)
-- 将本组内变量名为 "MonsterWave" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "MonsterWave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11007(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"MonsterWave"为1
if ScriptLib.GetGroupVariableValue(context, "MonsterWave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11007(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220145008, 2)
-- 针对当前group内变量名为 "MonsterWave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "MonsterWave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11008(context, evt)
-- 判断变量"MonsterWave"为0
if ScriptLib.GetGroupVariableValue(context, "MonsterWave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11008(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220145011, 3)
-- 将本组内变量名为 "MonsterWave" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "MonsterWave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end