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GC-Resources/Resources/Scripts/Scene/20145/scene20145_group220145005.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

177 lines
6.4 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220145005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5002, monster_id = 26090701, pos = { x = 460.475, y = 68.446, z = 494.635 }, rot = { x = 0.000, y = 2.879, z = 0.000 }, level = 1, pose_id = 102 },
{ config_id = 5003, monster_id = 26090901, pos = { x = 462.399, y = 68.449, z = 502.752 }, rot = { x = 0.000, y = 192.775, z = 0.000 }, level = 1, pose_id = 102 },
{ config_id = 5004, monster_id = 26090501, pos = { x = 455.893, y = 68.446, z = 503.921 }, rot = { x = 0.000, y = 136.089, z = 0.000 }, level = 1, pose_id = 102 },
{ config_id = 5006, monster_id = 26090401, pos = { x = 467.649, y = 68.446, z = 491.909 }, rot = { x = 0.000, y = 323.391, z = 0.000 }, level = 1, pose_id = 102 },
{ config_id = 5007, monster_id = 26090101, pos = { x = 466.148, y = 68.444, z = 496.612 }, rot = { x = 0.000, y = 300.973, z = 0.000 }, level = 1, pose_id = 102 },
{ config_id = 5008, monster_id = 26090101, pos = { x = 457.589, y = 68.447, z = 499.293 }, rot = { x = 0.000, y = 120.950, z = 0.000 }, level = 1, pose_id = 102 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70290484, pos = { x = 462.018, y = 68.435, z = 498.830 }, rot = { x = 0.000, y = 28.785, z = 0.000 }, level = 1 },
{ config_id = 5005, gadget_id = 70290508, pos = { x = 462.018, y = 68.435, z = 498.830 }, rot = { x = 0.000, y = 28.785, z = 0.000 }, level = 1, vision_level = VisionLevelType.VISION_LEVEL_NORMAL },
{ config_id = 5011, gadget_id = 70360001, pos = { x = 462.080, y = 68.561, z = 498.809 }, rot = { x = 0.000, y = 28.785, z = 0.000 }, level = 1, worktop_config = { init_options = { 220 } } },
{ config_id = 5012, gadget_id = 70900201, pos = { x = 462.018, y = 70.553, z = 498.830 }, rot = { x = 0.000, y = 28.785, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005009, name = "ANY_MONSTER_DIE_5009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5009", action = "action_EVENT_ANY_MONSTER_DIE_5009" },
{ config_id = 1005010, name = "SELECT_OPTION_5010", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5010", action = "action_EVENT_SELECT_OPTION_5010" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 5002, 5003, 5004, 5006, 5007, 5008 },
gadgets = { 5001, 5005, 5012 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5009", "SELECT_OPTION_5010" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 5011 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5009(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5009(context, evt)
-- 将configid为 5001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标{x=462.0182, y=68.43479, z=498.8304}持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=462.0182, y=68.43479, z=498.8304}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220145005, 2)
-- 调用提示id为 201450101 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201450101) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5010(context, evt)
-- 判断是gadgetid 5011 option_id 220
if 5011 ~= evt.param1 then
return false
end
if 220 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5010(context, evt)
-- 删除指定group 220145005 指定config5011物件身上指定option220
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220145005, 5011, 220) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 5005 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5005, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 针对当前group内变量名为 "KeyNum" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "KeyNum", 1, 220145001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5012 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end