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GC-Resources/Resources/Scripts/Scene/20145/scene20145_group220145003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

219 lines
7.5 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220145003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- 2号门
{ config_id = 3001, gadget_id = 70330236, pos = { x = 426.274, y = 116.326, z = 533.742 }, rot = { x = 0.000, y = 111.838, z = 0.000 }, level = 27, persistent = true },
-- 1号门
{ config_id = 3002, gadget_id = 70330236, pos = { x = 574.626, y = 93.130, z = 512.281 }, rot = { x = 0.000, y = 332.374, z = 0.000 }, level = 27, persistent = true },
-- 1号门trigger 下面参数为传送后坐标
{ config_id = 3003, gadget_id = 70290264, pos = { x = 574.626, y = 93.130, z = 512.281 }, rot = { x = 0.000, y = 332.374, z = 0.000 }, level = 33 },
-- 2号门trigger 下面参数为传送后坐标
{ config_id = 3004, gadget_id = 70290264, pos = { x = 426.274, y = 116.326, z = 533.742 }, rot = { x = 0.000, y = 111.838, z = 0.000 }, level = 27 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 2号门成功时注目
{ config_id = 1003005, name = "GADGET_STATE_CHANGE_3005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3005", action = "action_EVENT_GADGET_STATE_CHANGE_3005" },
-- 1号门触发
{ config_id = 1003006, name = "GADGET_STATE_CHANGE_3006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3006", action = "action_EVENT_GADGET_STATE_CHANGE_3006", trigger_count = 0 },
-- 2号门触发
{ config_id = 1003007, name = "GADGET_STATE_CHANGE_3007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3007", action = "action_EVENT_GADGET_STATE_CHANGE_3007", trigger_count = 0 },
-- 1号门成功时注目
{ config_id = 1003008, name = "GADGET_STATE_CHANGE_3008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3008", action = "action_EVENT_GADGET_STATE_CHANGE_3008" }
}
-- 变量
variables = {
{ config_id = 1, name = "first", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_3005", "GADGET_STATE_CHANGE_3006", "GADGET_STATE_CHANGE_3007", "GADGET_STATE_CHANGE_3008" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3004 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_3005", "GADGET_STATE_CHANGE_3006", "GADGET_STATE_CHANGE_3007", "GADGET_STATE_CHANGE_3008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
if 3001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"first"为0
if ScriptLib.GetGroupVariableValue(context, "first") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
-- 触发镜头注目,注目位置为坐标{x=433.1534, y=115.5686, z=528.8632}持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=433.1534, y=115.5686, z=528.8632}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
if 3001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 220145003, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
-- 将configid为 3002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将本组内变量名为 "first" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "first", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
if 3002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 220145003, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
-- 将configid为 3001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将本组内变量名为 "first" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "first", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
if 3002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
-- 判断变量"first"为0
if ScriptLib.GetGroupVariableValue(context, "first") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
-- 触发镜头注目,注目位置为坐标{x=574.626, y=93.13, z=512.2806}持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=574.626, y=93.13, z=512.2806}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end