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https://gitlab.com/YuukiPS/GC-Resources.git
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219 lines
7.5 KiB
Lua
219 lines
7.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220145003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 2号门
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{ config_id = 3001, gadget_id = 70330236, pos = { x = 426.274, y = 116.326, z = 533.742 }, rot = { x = 0.000, y = 111.838, z = 0.000 }, level = 27, persistent = true },
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-- 1号门
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{ config_id = 3002, gadget_id = 70330236, pos = { x = 574.626, y = 93.130, z = 512.281 }, rot = { x = 0.000, y = 332.374, z = 0.000 }, level = 27, persistent = true },
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-- 1号门trigger 下面参数为传送后坐标
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{ config_id = 3003, gadget_id = 70290264, pos = { x = 574.626, y = 93.130, z = 512.281 }, rot = { x = 0.000, y = 332.374, z = 0.000 }, level = 33 },
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-- 2号门trigger 下面参数为传送后坐标
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{ config_id = 3004, gadget_id = 70290264, pos = { x = 426.274, y = 116.326, z = 533.742 }, rot = { x = 0.000, y = 111.838, z = 0.000 }, level = 27 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 2号门成功时注目
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{ config_id = 1003005, name = "GADGET_STATE_CHANGE_3005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3005", action = "action_EVENT_GADGET_STATE_CHANGE_3005" },
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-- 1号门触发
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{ config_id = 1003006, name = "GADGET_STATE_CHANGE_3006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3006", action = "action_EVENT_GADGET_STATE_CHANGE_3006", trigger_count = 0 },
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-- 2号门触发
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{ config_id = 1003007, name = "GADGET_STATE_CHANGE_3007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3007", action = "action_EVENT_GADGET_STATE_CHANGE_3007", trigger_count = 0 },
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-- 1号门成功时注目
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{ config_id = 1003008, name = "GADGET_STATE_CHANGE_3008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3008", action = "action_EVENT_GADGET_STATE_CHANGE_3008" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "first", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 3001, 3002 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_3005", "GADGET_STATE_CHANGE_3006", "GADGET_STATE_CHANGE_3007", "GADGET_STATE_CHANGE_3008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 3001, 3002, 3003, 3004 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_3005", "GADGET_STATE_CHANGE_3006", "GADGET_STATE_CHANGE_3007", "GADGET_STATE_CHANGE_3008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
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if 3001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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-- 判断变量"first"为0
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if ScriptLib.GetGroupVariableValue(context, "first") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
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-- 触发镜头注目,注目位置为坐标{x=433.1534, y=115.5686, z=528.8632},持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=433.1534, y=115.5686, z=528.8632}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
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if 3001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 220145003, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 将configid为 3002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将本组内变量名为 "first" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "first", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
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if 3002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 220145003, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 将configid为 3001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将本组内变量名为 "first" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "first", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
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if 3002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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-- 判断变量"first"为0
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if ScriptLib.GetGroupVariableValue(context, "first") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
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-- 触发镜头注目,注目位置为坐标{x=574.626, y=93.13, z=512.2806},持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=574.626, y=93.13, z=512.2806}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end |