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GC-Resources/Resources/Scripts/Scene/20139/scene20139_group220139010.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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-- 基础信息
local base_info = {
group_id = 220139010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70310251, pos = { x = -25.020, y = 88.230, z = -72.138 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.ChestLocked, persistent = true, arguments = { 18 } },
{ config_id = 10002, gadget_id = 70310282, pos = { x = -24.358, y = 88.021, z = -127.895 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 10003, gadget_id = 70310338, pos = { x = -24.857, y = 87.674, z = -127.926 }, rot = { x = 0.000, y = 179.464, z = 0.000 }, level = 1, persistent = true },
{ config_id = 10004, gadget_id = 70310335, pos = { x = -27.153, y = 88.073, z = -82.731 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 10005, gadget_id = 70310336, pos = { x = -63.636, y = 87.906, z = -85.440 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1010006, name = "OBSERVATION_POINT_NOTIFY_10006", event = EventType.EVENT_OBSERVATION_POINT_NOTIFY, source = "", condition = "", action = "action_EVENT_OBSERVATION_POINT_NOTIFY_10006", trigger_count = 0 },
-- 检测2号方块完成后解锁2号鸦眼
{ config_id = 1010008, name = "GADGET_STATE_CHANGE_10008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_10008", action = "action_EVENT_GADGET_STATE_CHANGE_10008", trigger_count = 0 },
-- 检测3号方块完成解锁3号鸦眼
{ config_id = 1010009, name = "GADGET_STATE_CHANGE_10009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_10009", action = "action_EVENT_GADGET_STATE_CHANGE_10009", trigger_count = 0 },
-- 运营埋点-触发组件
{ config_id = 1010011, name = "GADGET_STATE_CHANGE_10011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_10011", action = "action_EVENT_GADGET_STATE_CHANGE_10011", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10001, 10002, 10003, 10004, 10005 },
regions = { },
triggers = { "OBSERVATION_POINT_NOTIFY_10006", "GADGET_STATE_CHANGE_10008", "GADGET_STATE_CHANGE_10009", "GADGET_STATE_CHANGE_10011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_OBSERVATION_POINT_NOTIFY_10006(context, evt)
if 10001 == evt.param1 and 405 == evt.param2 then
ScriptLib.SetGadgetStateByConfigId(context,10003, GadgetState.GearAction1)
ScriptLib.SetGadgetStateByConfigId(context,10001, GadgetState.ChestOpened)
ScriptLib.SetGadgetStateByConfigId(context,10002, GadgetState.GearStart)
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_10008(context, evt)
-- 检测config_id为10004的gadget是否从GadgetState.Default变为GadgetState.GearStart
if 10004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_10008(context, evt)
-- 改变指定group组220139009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220139009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_10009(context, evt)
-- 检测config_id为10003的gadget是否从GadgetState.GearStart变为GadgetState.GearStop
if 10003 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 or GadgetState.GearStart ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_10009(context, evt)
-- 改变指定group组220139010中 configid为10001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220139010, 10001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_10011(context, evt)
if 10005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_10011(context, evt)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2802, 3, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end