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GC-Resources/Resources/Scripts/Scene/20139/scene20139_group220139003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

178 lines
5.9 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220139003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70310251, pos = { x = -107.420, y = 85.405, z = 22.321 }, rot = { x = 0.000, y = 271.971, z = 0.000 }, level = 1, persistent = true, arguments = { 11 } },
{ config_id = 3002, gadget_id = 70310491, pos = { x = -53.721, y = 82.135, z = 22.317 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 3003, gadget_id = 70310334, pos = { x = -53.771, y = 82.445, z = 22.375 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 3005, gadget_id = 70310375, pos = { x = -81.109, y = 37.096, z = 22.288 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, is_use_point_array = true }
}
-- 区域
regions = {
{ config_id = 3009, shape = RegionShape.SPHERE, radius = 5, pos = { x = -107.420, y = 88.696, z = 22.321 } }
}
-- 触发器
triggers = {
{ config_id = 1003004, name = "OBSERVATION_POINT_NOTIFY_3004", event = EventType.EVENT_OBSERVATION_POINT_NOTIFY, source = "", condition = "", action = "action_EVENT_OBSERVATION_POINT_NOTIFY_3004", trigger_count = 0 },
{ config_id = 1003006, name = "GROUP_LOAD_3006", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_3006", action = "action_EVENT_GROUP_LOAD_3006", trigger_count = 0 },
{ config_id = 1003007, name = "GADGET_STATE_CHANGE_3007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3007", action = "action_EVENT_GADGET_STATE_CHANGE_3007", trigger_count = 0 },
-- 运营埋点-触发组件
{ config_id = 1003008, name = "GADGET_STATE_CHANGE_3008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3008", action = "action_EVENT_GADGET_STATE_CHANGE_3008", trigger_count = 0 },
{ config_id = 1003009, name = "ENTER_REGION_3009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_3009" }
}
-- 变量
variables = {
{ config_id = 1, name = "Briage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3005 },
regions = { 3009 },
triggers = { "OBSERVATION_POINT_NOTIFY_3004", "GROUP_LOAD_3006", "GADGET_STATE_CHANGE_3007", "GADGET_STATE_CHANGE_3008", "ENTER_REGION_3009" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_OBSERVATION_POINT_NOTIFY_3004(context, evt)
if 3001 == evt.param1 and 405 == evt.param2 then
ScriptLib.SetGadgetStateByConfigId(context,3003, GadgetState.GearStart)
ScriptLib.AddQuestProgress(context, "4007305")
ScriptLib.SetGadgetStateByConfigId(context,3001, GadgetState.ChestOpened)
ScriptLib.SetGadgetStateByConfigId(context,3005, GadgetState.GearStart)
ScriptLib.SetGadgetStateByConfigId(context,3002, GadgetState.GearStart)
end
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_3006(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220139003, 3005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_3006(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 0, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 3005, 2, {1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
-- 检测config_id为3005的gadget是否从GadgetState.Default变为GadgetState.GearStart
if 3005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3007(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 0, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 3005, 2, {1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
if 3003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3008(context, evt)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2802, 3, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_3009(context, evt)
if ScriptLib.GetRegionEntityCount(context, {region_eid = evt.source_eid, entity_type = EntityType.AVATAR}) == 1 then
ScriptLib.TryRecordActivityPushTips(context, 2014015)
ScriptLib.ShowClientTutorial(context, 1190, {})
end
return 0
end