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GC-Resources/Resources/Scripts/Scene/20136/scene20136_group220136005.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

137 lines
3.5 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220136005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5004, gadget_id = 70310244, pos = { x = 277.390, y = 0.594, z = 633.685 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 122 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005001, name = "QUEST_START_5001", event = EventType.EVENT_QUEST_START, source = "4007612", condition = "", action = "action_EVENT_QUEST_START_5001", trigger_count = 0 },
-- 4007612 任务保底
{ config_id = 1005002, name = "QUEST_START_5002", event = EventType.EVENT_QUEST_START, source = "4007612", condition = "condition_EVENT_QUEST_START_5002", action = "action_EVENT_QUEST_START_5002", trigger_count = 0 },
{ config_id = 1005005, name = "ANY_GADGET_DIE_5005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_5005", action = "action_EVENT_ANY_GADGET_DIE_5005", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 1,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5004 },
regions = { },
triggers = { "QUEST_START_5001", "QUEST_START_5002", "ANY_GADGET_DIE_5005" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "QUEST_START_5001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_5001(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220136005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_START_5002(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 220136005}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_START_5002(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "challenge3complete") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_5005(context, evt)
if 5004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_5005(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "challenge3complete") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end