mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
174 lines
5.1 KiB
Lua
174 lines
5.1 KiB
Lua
-- 基础信息
|
||
local base_info = {
|
||
group_id = 220135001
|
||
}
|
||
|
||
-- DEFS_MISCS
|
||
function SLC_Try_Trans_Player(context)
|
||
ScriptLib.TransPlayerToPos(context, {uid_list = {context.uid}, pos = {x=102.3399, y= 102.781, z=-35.97215}, radius = 1, rot = {x=0,y=180,z=0}, is_skip_ui=false})
|
||
return 0
|
||
end
|
||
|
||
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
{ config_id = 1004, gadget_id = 70360001, pos = { x = 101.970, y = -202.760, z = 604.432 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, vision_level = VisionLevelType.VISION_LEVEL_REMOTE }
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
{ config_id = 1001, shape = RegionShape.CUBIC, size = { x = 100.000, y = 20.000, z = 250.000 }, pos = { x = 108.409, y = -218.752, z = 608.243 }, team_ability_group_list = { "KazuhaDreamland_Enter_TransPlayer_Handle" } },
|
||
{ config_id = 1003, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = 108.311, y = -221.170, z = 528.067 } },
|
||
{ config_id = 1006, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 10.000 }, pos = { x = 108.311, y = -221.170, z = 537.230 } }
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
{ config_id = 1001003, name = "ENTER_REGION_1003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1003", action = "action_EVENT_ENTER_REGION_1003", trigger_count = 0 },
|
||
{ config_id = 1001005, name = "QUEST_START_1005", event = EventType.EVENT_QUEST_START, source = "7903601", condition = "condition_EVENT_QUEST_START_1005", action = "action_EVENT_QUEST_START_1005", trigger_count = 0 },
|
||
{ config_id = 1001006, name = "ENTER_REGION_1006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1006", action = "action_EVENT_ENTER_REGION_1006", trigger_count = 0 }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
{ config_id = 1, name = "leave", value = 0, no_refresh = true }
|
||
}
|
||
|
||
-- 废弃数据
|
||
garbages = {
|
||
regions = {
|
||
{ config_id = 1002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 104.206, y = -218.706, z = 694.731 } }
|
||
},
|
||
triggers = {
|
||
{ config_id = 1001002, name = "ENTER_REGION_1002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1002", action = "action_EVENT_ENTER_REGION_1002", trigger_count = 0 }
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
end_suite = 0,
|
||
rand_suite = false
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 1,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { 1004 },
|
||
regions = { 1003, 1006 },
|
||
triggers = { "ENTER_REGION_1003", "QUEST_START_1005", "ENTER_REGION_1006" },
|
||
rand_weight = 100
|
||
},
|
||
{
|
||
-- suite_id = 2,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { },
|
||
regions = { 1001 },
|
||
triggers = { },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ENTER_REGION_1003(context, evt)
|
||
if evt.param1 ~= 1003 then return false end
|
||
|
||
-- 判断角色数量不少于1
|
||
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ENTER_REGION_1003(context, evt)
|
||
-- 将本组内变量名为 "leave" 的变量设置为 1
|
||
if 0 ~= ScriptLib.SetGroupVariableValue(context, "leave", 1) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
|
||
return -1
|
||
end
|
||
|
||
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
|
||
if 0 ~= ScriptLib.AddQuestProgress(context, "7903601") then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_START_1005(context, evt)
|
||
-- 判断变量"leave"为1
|
||
if ScriptLib.GetGroupVariableValue(context, "leave") ~= 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_START_1005(context, evt)
|
||
-- 添加suite2的新内容
|
||
ScriptLib.AddExtraGroupSuite(context, 220135001, 2)
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ENTER_REGION_1006(context, evt)
|
||
if evt.param1 ~= 1006 then return false end
|
||
|
||
-- 判断角色数量不少于1
|
||
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ENTER_REGION_1006(context, evt)
|
||
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
|
||
if 0 ~= ScriptLib.AddQuestProgress(context, "7903601") then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |