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https://gitlab.com/YuukiPS/GC-Resources.git
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212 lines
6.8 KiB
Lua
212 lines
6.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220133101
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 交互切201
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{ config_id = 101001, gadget_id = 70290286, pos = { x = 58.827, y = 219.447, z = 564.410 }, rot = { x = 17.215, y = 312.193, z = 17.003 }, level = 1, persistent = true, server_global_value_config = { ["SGV_XinyanPortal_Pic"]= 323} },
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{ config_id = 101002, gadget_id = 70290264, pos = { x = 58.827, y = 219.447, z = 564.410 }, rot = { x = 17.215, y = 312.193, z = 17.003 }, level = 1 },
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{ config_id = 101008, gadget_id = 70290502, pos = { x = 58.827, y = 219.447, z = 564.410 }, rot = { x = 17.215, y = 312.193, z = 17.003 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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-- 离开区域 把门关上
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{ config_id = 101006, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.827, y = 219.447, z = 564.410 } }
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}
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-- 触发器
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triggers = {
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-- 门开后 创localTrigger
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{ config_id = 1101005, name = "GADGET_STATE_CHANGE_101005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_101005", action = "action_EVENT_GADGET_STATE_CHANGE_101005", trigger_count = 0 },
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-- 离开区域 把门关上
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{ config_id = 1101006, name = "LEAVE_REGION_101006", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_101006", action = "action_EVENT_LEAVE_REGION_101006", trigger_count = 0 },
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-- 门初始状态重置
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{ config_id = 1101007, name = "GADGET_CREATE_101007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_101007", action = "action_EVENT_GADGET_CREATE_101007", trigger_count = 0 },
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-- if queststate 换真门
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{ config_id = 1101009, name = "GROUP_LOAD_101009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_101009", trigger_count = 0 },
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-- 离开区域 把门关上
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{ config_id = 1101010, name = "TIME_AXIS_PASS_101010", event = EventType.EVENT_TIME_AXIS_PASS, source = "", condition = "condition_EVENT_TIME_AXIS_PASS_101010", action = "action_EVENT_TIME_AXIS_PASS_101010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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gadgets = {
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{ config_id = 101003, gadget_id = 70310172, pos = { x = 55.518, y = 215.866, z = 569.030 }, rot = { x = 0.000, y = 54.714, z = 0.000 }, level = 1, isOneoff = true, interact_id = 126 }
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},
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triggers = {
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{ config_id = 1101004, name = "GADGET_STATE_CHANGE_101004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_101004", action = "action_EVENT_GADGET_STATE_CHANGE_101004", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 101001 },
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regions = { 101006 },
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triggers = { "GADGET_STATE_CHANGE_101005", "LEAVE_REGION_101006", "GADGET_CREATE_101007", "GROUP_LOAD_101009", "TIME_AXIS_PASS_101010" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 101008 },
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regions = { },
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triggers = { "GROUP_LOAD_101009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_101005(context, evt)
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-- 检测config_id为101001的gadget是否从GadgetState.Default变为GadgetState.GearStart
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if 101001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_101005(context, evt)
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-- 创建id为101002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 101002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 创建标识为"CloseTime",时间节点为{8}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "CloseTime", {8}, false)
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return 0
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end
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-- 触发条件
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function condition_EVENT_LEAVE_REGION_101006(context, evt)
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133101, 101001) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_LEAVE_REGION_101006(context, evt)
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-- 将configid为 101001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 101001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220133101, EntityType.GADGET, 101002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_101007(context, evt)
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if 101001 ~= evt.param1 or GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_101007(context, evt)
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-- 将configid为 101001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 101001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_101009(context, evt)
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if ScriptLib.GetHostQuestState(context,4007010)==3 then
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ScriptLib.RefreshGroup(context, { group_id = 220133101, suite = 1 })
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_TIME_AXIS_PASS_101010(context, evt)
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if "CloseTime" ~= evt.source_name or 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_101010(context, evt)
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-- 将configid为 101001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 101001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220133101, EntityType.GADGET, 101002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end |