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https://gitlab.com/YuukiPS/GC-Resources.git
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191 lines
6.0 KiB
Lua
191 lines
6.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220133098
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 交互切201
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{ config_id = 98001, gadget_id = 70290286, pos = { x = 2369.852, y = 540.246, z = -1756.513 }, rot = { x = 0.000, y = 65.383, z = 0.000 }, level = 1, persistent = true, server_global_value_config = { ["SGV_XinyanPortal_Pic"]= 311} },
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{ config_id = 98002, gadget_id = 70290264, pos = { x = 2369.852, y = 540.246, z = -1756.513 }, rot = { x = 0.000, y = 65.383, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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-- 离开区域 把门关上
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{ config_id = 98006, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2369.852, y = 540.246, z = -1756.513 } }
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}
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-- 触发器
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triggers = {
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-- 门开后 创localTrigger
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{ config_id = 1098005, name = "GADGET_STATE_CHANGE_98005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_98005", action = "action_EVENT_GADGET_STATE_CHANGE_98005", trigger_count = 0 },
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-- 离开区域 把门关上
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{ config_id = 1098006, name = "LEAVE_REGION_98006", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_98006", action = "action_EVENT_LEAVE_REGION_98006", trigger_count = 0 },
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-- 门初始状态重置
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{ config_id = 1098007, name = "GADGET_CREATE_98007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_98007", action = "action_EVENT_GADGET_CREATE_98007", trigger_count = 0 },
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-- 离开区域 把门关上
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{ config_id = 1098008, name = "TIME_AXIS_PASS_98008", event = EventType.EVENT_TIME_AXIS_PASS, source = "", condition = "condition_EVENT_TIME_AXIS_PASS_98008", action = "action_EVENT_TIME_AXIS_PASS_98008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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gadgets = {
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{ config_id = 98003, gadget_id = 70310172, pos = { x = 2370.536, y = 540.292, z = -1755.875 }, rot = { x = 0.000, y = 54.714, z = 0.000 }, level = 1, isOneoff = true, interact_id = 126 }
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},
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triggers = {
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{ config_id = 1098004, name = "GADGET_STATE_CHANGE_98004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_98004", action = "action_EVENT_GADGET_STATE_CHANGE_98004", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 98001 },
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regions = { 98006 },
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triggers = { "GADGET_STATE_CHANGE_98005", "LEAVE_REGION_98006", "GADGET_CREATE_98007", "TIME_AXIS_PASS_98008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_98005(context, evt)
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-- 检测config_id为98001的gadget是否从GadgetState.Default变为GadgetState.GearStart
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if 98001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_98005(context, evt)
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-- 创建id为98002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 98002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 创建标识为"CloseTime",时间节点为{8}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "CloseTime", {8}, false)
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return 0
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end
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-- 触发条件
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function condition_EVENT_LEAVE_REGION_98006(context, evt)
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133098, 98001) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_LEAVE_REGION_98006(context, evt)
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-- 将configid为 98001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220133098, EntityType.GADGET, 98002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_98007(context, evt)
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if 98001 ~= evt.param1 or GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_98007(context, evt)
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-- 将configid为 98001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_TIME_AXIS_PASS_98008(context, evt)
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if "CloseTime" ~= evt.source_name or 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_98008(context, evt)
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-- 将configid为 98001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220133098, EntityType.GADGET, 98002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end |