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GC-Resources/Resources/Scripts/Scene/20133/scene20133_group220133090.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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Lua
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-- 基础信息
local base_info = {
group_id = 220133090
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 90001, gadget_id = 70310469, pos = { x = 1061.927, y = -388.461, z = 2092.631 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 90002, gadget_id = 70310469, pos = { x = 1071.821, y = -388.461, z = 2092.631 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 90003, gadget_id = 70310471, pos = { x = 1066.858, y = -382.658, z = 2099.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 90004, gadget_id = 70310470, pos = { x = 1066.818, y = -384.052, z = 2099.379 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1090005, name = "QUEST_START_90005", event = EventType.EVENT_QUEST_START, source = "4006924", condition = "", action = "action_EVENT_QUEST_START_90005", trigger_count = 0 },
{ config_id = 1090006, name = "QUEST_FINISH_90006", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_90006", action = "action_EVENT_QUEST_FINISH_90006", trigger_count = 0 },
{ config_id = 1090007, name = "QUEST_START_90007", event = EventType.EVENT_QUEST_START, source = "4006924", condition = "condition_EVENT_QUEST_START_90007", action = "action_EVENT_QUEST_START_90007", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 90001, 90002, 90004 },
regions = { },
triggers = { "QUEST_START_90005", "QUEST_FINISH_90006", "QUEST_START_90007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 90003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_90005(context, evt)
-- 将configid为 90004 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 90001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 90002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_FINISH_90006(context, evt)
--检查ID为4006924的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 4006924 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_90006(context, evt)
-- 创建id为90003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 90003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 将configid为 90004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 90001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 90002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 90002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_START_90007(context, evt)
if 90003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_START_90007(context, evt)
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220133090, EntityType.GADGET, 90003 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end