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https://gitlab.com/YuukiPS/GC-Resources.git
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133 lines
3.9 KiB
Lua
133 lines
3.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220133063
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 63002, gadget_id = 70900055, pos = { x = 4306.157, y = 542.361, z = 279.225 }, rot = { x = 1.911, y = 336.444, z = 347.306 }, level = 1, state = GadgetState.GearStop, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- load时判state和isfinish,保底方碑解锁
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{ config_id = 1063001, name = "GROUP_LOAD_63001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_63001", action = "action_EVENT_GROUP_LOAD_63001", trigger_count = 0 },
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{ config_id = 1063003, name = "GADGET_STATE_CHANGE_63003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_63003", action = "action_EVENT_GADGET_STATE_CHANGE_63003", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 63002 },
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regions = { },
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triggers = { "GROUP_LOAD_63001", "GADGET_STATE_CHANGE_63003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_63001(context, evt)
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-- 判断变量"isFinished"为1
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if ScriptLib.GetGroupVariableValueByGroup(context, "isFinished", 220133035) ~= 1 then
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return false
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end
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if GadgetState.GearStop ~= ScriptLib.GetGadgetStateByConfigId(context, 220133063, 63002) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_63001(context, evt)
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-- 将configid为 63002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 63002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_63003(context, evt)
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133063, 63002) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_63003(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220133103, 2)
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-- 将本组内变量名为 "DoorCreated" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "DoorCreated", 1, 220133103) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(4302.32,542.1581,290.11),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=4302.32, y=542.1581, z=290.11}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end |