mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
126 lines
3.9 KiB
Lua
126 lines
3.9 KiB
Lua
-- 基础信息
|
||
local base_info = {
|
||
group_id = 220133036
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
{ config_id = 36001, gadget_id = 70310242, pos = { x = -46.903, y = 163.357, z = 499.185 }, rot = { x = 354.721, y = 215.462, z = 0.000 }, level = 1, interact_id = 64 },
|
||
{ config_id = 36002, gadget_id = 70310383, pos = { x = -28.500, y = 160.270, z = 509.230 }, rot = { x = 0.000, y = 1.548, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
{ config_id = 1036003, name = "GADGET_STATE_CHANGE_36003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_36003", action = "action_EVENT_GADGET_STATE_CHANGE_36003", trigger_count = 0 },
|
||
-- 运营埋点
|
||
{ config_id = 1036004, name = "GADGET_STATE_CHANGE_36004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_36004", action = "action_EVENT_GADGET_STATE_CHANGE_36004", trigger_count = 0 }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
end_suite = 0,
|
||
rand_suite = false
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 1,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { 36001, 36002 },
|
||
regions = { },
|
||
triggers = { "GADGET_STATE_CHANGE_36003", "GADGET_STATE_CHANGE_36004" },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_GADGET_STATE_CHANGE_36003(context, evt)
|
||
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133036, 36001) then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_GADGET_STATE_CHANGE_36003(context, evt)
|
||
-- 将configid为 36002 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 36002, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
-- 触发镜头注目,注目位置为坐标(-25.58206,159.2544,507.2841),持续时间为1.5秒,并且为强制注目形式,不广播其他玩家
|
||
local pos = {x=-25.58206, y=159.2544, z=507.2841}
|
||
local pos_follow = {x=0, y=0, z=0}
|
||
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 1.5, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
|
||
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = true, is_change_play_mode = false,
|
||
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_GADGET_STATE_CHANGE_36004(context, evt)
|
||
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133036, 36001) then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_GADGET_STATE_CHANGE_36004(context, evt)
|
||
-- 运营数据埋点,匹配LD定义的规则使用
|
||
if 0 ~= ScriptLib.MarkPlayerAction(context, 2801, 1, 0) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |