0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/20133/scene20133_group220133036.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

126 lines
3.9 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220133036
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 36001, gadget_id = 70310242, pos = { x = -46.903, y = 163.357, z = 499.185 }, rot = { x = 354.721, y = 215.462, z = 0.000 }, level = 1, interact_id = 64 },
{ config_id = 36002, gadget_id = 70310383, pos = { x = -28.500, y = 160.270, z = 509.230 }, rot = { x = 0.000, y = 1.548, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1036003, name = "GADGET_STATE_CHANGE_36003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_36003", action = "action_EVENT_GADGET_STATE_CHANGE_36003", trigger_count = 0 },
-- 运营埋点
{ config_id = 1036004, name = "GADGET_STATE_CHANGE_36004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_36004", action = "action_EVENT_GADGET_STATE_CHANGE_36004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 36001, 36002 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_36003", "GADGET_STATE_CHANGE_36004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_36003(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133036, 36001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_36003(context, evt)
-- 将configid为 36002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 36002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 触发镜头注目,注目位置为坐标(-25.58206159.2544507.2841持续时间为1.5秒,并且为强制注目形式,不广播其他玩家
local pos = {x=-25.58206, y=159.2544, z=507.2841}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 1.5, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = true, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_36004(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 220133036, 36001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_36004(context, evt)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2801, 1, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end