mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-29 09:35:48 +00:00
341 lines
11 KiB
Lua
341 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220132013
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 13001, gadget_id = 70360001, pos = { x = 455.223, y = 13.667, z = 483.578 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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-- 琥珀台座
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{ config_id = 13002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 487.941, y = 18.533, z = 482.800 } },
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-- 琥珀台座
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{ config_id = 13003, shape = RegionShape.SPHERE, radius = 5, pos = { x = 379.325, y = 75.063, z = 503.612 } },
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-- 琥珀台座
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{ config_id = 13004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 429.015, y = 51.756, z = 473.619 } },
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-- 琥珀门
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{ config_id = 13005, shape = RegionShape.SPHERE, radius = 8, pos = { x = 448.442, y = 63.479, z = 461.888 } },
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-- 弹跳蘑菇
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{ config_id = 13006, shape = RegionShape.SPHERE, radius = 4, pos = { x = 436.267, y = 47.025, z = 480.160 } },
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-- 弹跳蘑菇
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{ config_id = 13007, shape = RegionShape.SPHERE, radius = 3, pos = { x = 470.809, y = 21.096, z = 506.937 } },
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-- 弹跳蘑菇
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{ config_id = 13008, shape = RegionShape.SPHERE, radius = 5, pos = { x = 460.779, y = 13.540, z = 489.469 } },
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-- 弹跳蘑菇
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{ config_id = 13009, shape = RegionShape.SPHERE, radius = 4, pos = { x = 452.719, y = 29.217, z = 514.787 } },
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-- 弹跳蘑菇
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{ config_id = 13010, shape = RegionShape.SPHERE, radius = 3, pos = { x = 456.036, y = 25.192, z = 495.904 } },
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-- 弹跳蘑菇
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{ config_id = 13011, shape = RegionShape.SPHERE, radius = 5, pos = { x = 445.500, y = 29.219, z = 489.000 } }
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}
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-- 触发器
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triggers = {
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-- 琥珀台座
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{ config_id = 1013002, name = "ENTER_REGION_13002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13002", action = "action_EVENT_ENTER_REGION_13002" },
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-- 琥珀台座
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{ config_id = 1013003, name = "ENTER_REGION_13003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13003", action = "action_EVENT_ENTER_REGION_13003" },
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-- 琥珀台座
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{ config_id = 1013004, name = "ENTER_REGION_13004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13004", action = "action_EVENT_ENTER_REGION_13004" },
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-- 琥珀门
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{ config_id = 1013005, name = "ENTER_REGION_13005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13005", action = "action_EVENT_ENTER_REGION_13005" },
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-- 弹跳蘑菇
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{ config_id = 1013006, name = "ENTER_REGION_13006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13006", action = "action_EVENT_ENTER_REGION_13006" },
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-- 弹跳蘑菇
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{ config_id = 1013007, name = "ENTER_REGION_13007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13007", action = "action_EVENT_ENTER_REGION_13007" },
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-- 弹跳蘑菇
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{ config_id = 1013008, name = "ENTER_REGION_13008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13008", action = "action_EVENT_ENTER_REGION_13008" },
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-- 弹跳蘑菇
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{ config_id = 1013009, name = "ENTER_REGION_13009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13009", action = "action_EVENT_ENTER_REGION_13009" },
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-- 弹跳蘑菇
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{ config_id = 1013010, name = "ENTER_REGION_13010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13010", action = "action_EVENT_ENTER_REGION_13010" },
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-- 弹跳蘑菇
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{ config_id = 1013011, name = "ENTER_REGION_13011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13011", action = "action_EVENT_ENTER_REGION_13011" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 13001 },
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regions = { 13002, 13003, 13004, 13005, 13006, 13007, 13009, 13010, 13011 },
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triggers = { "ENTER_REGION_13002", "ENTER_REGION_13003", "ENTER_REGION_13004", "ENTER_REGION_13005", "ENTER_REGION_13006", "ENTER_REGION_13007", "ENTER_REGION_13009", "ENTER_REGION_13010", "ENTER_REGION_13011" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 13008 },
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triggers = { "ENTER_REGION_13008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13002(context, evt)
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if evt.param1 ~= 13002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13002(context, evt)
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-- 显示id为203的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,203,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13003(context, evt)
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if evt.param1 ~= 13003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13003(context, evt)
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-- 显示id为203的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,203,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13004(context, evt)
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if evt.param1 ~= 13004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13004(context, evt)
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-- 显示id为203的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,203,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13005(context, evt)
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if evt.param1 ~= 13005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13005(context, evt)
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-- 显示id为203的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,203,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13006(context, evt)
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if evt.param1 ~= 13006 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13006(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13007(context, evt)
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if evt.param1 ~= 13007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13007(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13008(context, evt)
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if evt.param1 ~= 13008 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13008(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13009(context, evt)
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if evt.param1 ~= 13009 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13009(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13010(context, evt)
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if evt.param1 ~= 13010 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13010(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_13011(context, evt)
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if evt.param1 ~= 13011 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_13011(context, evt)
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-- 显示id为202的reminder
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if 0 ~= ScriptLib.AssignPlayerShowTemplateReminder(context,202,{param_uid_vec={},param_vec={},uid_vec={context.uid}}) then
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return -1
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end
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return 0
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end |