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GC-Resources/Resources/Scripts/Scene/20123/scene20123_group220123012.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

95 lines
2.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220123012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 12001, monster_id = 25100401, pos = { x = 13.953, y = 2.609, z = -60.835 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1101 }, pose_id = 1002 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12003, gadget_id = 70211002, pos = { x = 14.087, y = 2.609, z = -58.541 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, drop_tag = "战斗低级稻妻", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1012004, name = "ANY_MONSTER_DIE_12004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12004", action = "action_EVENT_ANY_MONSTER_DIE_12004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 12001 },
gadgets = { 12003 },
regions = { },
triggers = { "ANY_MONSTER_DIE_12004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12004(context, evt)
-- 将configid为 12003 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end