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https://gitlab.com/YuukiPS/GC-Resources.git
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138 lines
3.2 KiB
Lua
138 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220121009
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 9001, gadget_id = 70710010, pos = { x = -35.764, y = -390.327, z = -49.429 }, rot = { x = 0.000, y = 352.234, z = 0.000 }, level = 1, route_id = 4, start_route = false }
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}
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-- 区域
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regions = {
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{ config_id = 9002, shape = RegionShape.CUBIC, size = { x = 100.000, y = 50.000, z = 100.000 }, pos = { x = -35.107, y = -375.586, z = -30.218 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1009002, name = "ENTER_REGION_9002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9002", action = "action_EVENT_ENTER_REGION_9002" },
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{ config_id = 1009003, name = "PLATFORM_REACH_POINT_9003", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_9003", action = "action_EVENT_PLATFORM_REACH_POINT_9003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 9001 },
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regions = { 9002 },
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triggers = { "ENTER_REGION_9002", "PLATFORM_REACH_POINT_9003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_9002(context, evt)
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if evt.param1 ~= 9002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_9002(context, evt)
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 9001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_9003(context, evt)
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-- 判断是gadgetid 为 9001的移动平台,是否到达了4 的路线中的 14 点
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if 9001 ~= evt.param1 then
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return false
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end
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if 4 ~= evt.param2 then
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return false
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end
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if 14 ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_9003(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220121009, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |