0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 17:15:22 +00:00
GC-Resources/Resources/Scripts/Scene/20113/scene20113_group220113010.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

207 lines
6.3 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220113010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10001, monster_id = 23010501, pos = { x = -2.488, y = -2.531, z = 57.478 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 10002, monster_id = 23010301, pos = { x = -2.445, y = -2.531, z = 47.573 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 10003, monster_id = 23010201, pos = { x = 0.131, y = -2.519, z = 52.923 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 10004, monster_id = 23010601, pos = { x = 0.152, y = -2.531, z = 55.173 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 10006, monster_id = 23050101, pos = { x = 0.115, y = -2.531, z = 50.493 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, title_id = 10049, special_name_id = 10073 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 10007, shape = RegionShape.CUBIC, size = { x = 2.000, y = 10.000, z = 30.000 }, pos = { x = -15.548, y = 2.309, z = 52.198 } }
}
-- 触发器
triggers = {
{ config_id = 1010007, name = "ENTER_REGION_10007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10007", action = "action_EVENT_ENTER_REGION_10007" },
{ config_id = 1010008, name = "ANY_MONSTER_DIE_10008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10008", action = "action_EVENT_ANY_MONSTER_DIE_10008" },
-- 藏镜侍女用boss血条,名字还得和ip确认,备忘
{ config_id = 1010009, name = "ANY_MONSTER_DIE_10009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10009", action = "action_EVENT_ANY_MONSTER_DIE_10009" }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
monsters = {
{ config_id = 10005, monster_id = 23010401, pos = { x = 0.195, y = -2.531, z = 47.573 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true }
},
gadgets = {
{ config_id = 10010, gadget_id = 70120004, pos = { x = -4.433, y = -2.531, z = 52.898 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 10007 },
triggers = { "ENTER_REGION_10007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 10001, 10002, 10003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_10008" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 10004, 10006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_10009" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_10007(context, evt)
if evt.param1 ~= 10007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10007(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220113010, 2)
-- 调用提示id为 201130306 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201130306) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 取消group中对应名称的TimerEvent
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220113006, "shoot11") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
return -1
end
-- 取消group中对应名称的TimerEvent
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220113006, "shoot22") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
return -1
end
-- 改变指定group组220113002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220113002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10008(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220113010) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10008(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220113010, 3)
-- 调用提示id为 201130309 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201130309) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10009(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220113010) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10009(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2201130101") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end