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https://gitlab.com/YuukiPS/GC-Resources.git
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207 lines
6.3 KiB
Lua
207 lines
6.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220113010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 10001, monster_id = 23010501, pos = { x = -2.488, y = -2.531, z = 57.478 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 10002, monster_id = 23010301, pos = { x = -2.445, y = -2.531, z = 47.573 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 10003, monster_id = 23010201, pos = { x = 0.131, y = -2.519, z = 52.923 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 10004, monster_id = 23010601, pos = { x = 0.152, y = -2.531, z = 55.173 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 10006, monster_id = 23050101, pos = { x = 0.115, y = -2.531, z = 50.493 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, title_id = 10049, special_name_id = 10073 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 10007, shape = RegionShape.CUBIC, size = { x = 2.000, y = 10.000, z = 30.000 }, pos = { x = -15.548, y = 2.309, z = 52.198 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1010007, name = "ENTER_REGION_10007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10007", action = "action_EVENT_ENTER_REGION_10007" },
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{ config_id = 1010008, name = "ANY_MONSTER_DIE_10008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10008", action = "action_EVENT_ANY_MONSTER_DIE_10008" },
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-- 藏镜侍女用boss血条,名字还得和ip确认,备忘
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{ config_id = 1010009, name = "ANY_MONSTER_DIE_10009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10009", action = "action_EVENT_ANY_MONSTER_DIE_10009" }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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monsters = {
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{ config_id = 10005, monster_id = 23010401, pos = { x = 0.195, y = -2.531, z = 47.573 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true }
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},
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gadgets = {
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{ config_id = 10010, gadget_id = 70120004, pos = { x = -4.433, y = -2.531, z = 52.898 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 10007 },
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triggers = { "ENTER_REGION_10007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 10001, 10002, 10003 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_10008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 10004, 10006 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_10009" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_10007(context, evt)
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if evt.param1 ~= 10007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_10007(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220113010, 2)
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-- 调用提示id为 201130306 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 201130306) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 取消group中对应名称的TimerEvent
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if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220113006, "shoot11") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
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return -1
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end
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-- 取消group中对应名称的TimerEvent
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if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220113006, "shoot22") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
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return -1
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end
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-- 改变指定group组220113002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220113002, 2001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10008(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 220113010) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10008(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 220113010, 3)
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-- 调用提示id为 201130309 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 201130309) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10009(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 220113010) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10009(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "2201130101") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |