0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/20105/scene20105_group220105001.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

372 lines
16 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220105001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1039, monster_id = 22010101, pos = { x = -154.043, y = 1.276, z = -52.914 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1040, monster_id = 22010301, pos = { x = -161.104, y = 1.234, z = -52.875 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1043, monster_id = 22020102, pos = { x = -157.844, y = 1.222, z = -50.859 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1007 }, pose_id = 101, title_id = 10009, special_name_id = 10025 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350168, pos = { x = -158.348, y = 14.442, z = -71.590 }, rot = { x = 0.000, y = 0.000, z = 185.000 }, level = 1 },
{ config_id = 1004, gadget_id = 71700196, pos = { x = -158.348, y = 14.442, z = -71.590 }, rot = { x = 0.000, y = 0.000, z = 185.000 }, level = 1 },
{ config_id = 1006, gadget_id = 70350005, pos = { x = -29.122, y = 44.693, z = -51.285 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1007, gadget_id = 70350005, pos = { x = -28.111, y = 45.491, z = -84.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70211101, pos = { x = -114.333, y = 9.021, z = -93.576 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 11, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true },
{ config_id = 1010, gadget_id = 70211121, pos = { x = -145.149, y = 1.176, z = -46.156 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 11, drop_tag = "解谜高级璃月", isOneoff = true, persistent = true },
{ config_id = 1011, gadget_id = 70211101, pos = { x = -85.231, y = 18.922, z = -98.137 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true },
{ config_id = 1012, gadget_id = 70350005, pos = { x = -157.704, y = 2.244, z = -12.383 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70220014, pos = { x = -86.321, y = 18.771, z = -96.340 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1015, gadget_id = 70350170, pos = { x = -48.572, y = 41.160, z = -87.043 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1016, gadget_id = 70350170, pos = { x = -51.353, y = 36.631, z = -89.825 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 8 },
{ config_id = 1017, gadget_id = 70350170, pos = { x = -53.565, y = 29.219, z = -90.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1018, gadget_id = 70350170, pos = { x = -48.527, y = 33.126, z = -83.909 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 10 },
{ config_id = 1019, gadget_id = 70350170, pos = { x = -53.565, y = 29.904, z = -84.809 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1021, gadget_id = 70350170, pos = { x = -63.146, y = 26.067, z = -88.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1022, gadget_id = 70350170, pos = { x = -65.647, y = 28.517, z = -79.189 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 7 },
{ config_id = 1024, gadget_id = 70350170, pos = { x = -71.257, y = 22.648, z = -90.844 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 9 },
{ config_id = 1025, gadget_id = 70350170, pos = { x = -60.939, y = 37.464, z = -85.840 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1026, gadget_id = 70350170, pos = { x = -84.485, y = 14.286, z = -90.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 3 },
{ config_id = 1027, gadget_id = 70350170, pos = { x = -62.561, y = 36.404, z = -88.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1028, gadget_id = 70350170, pos = { x = -84.485, y = 18.518, z = -84.809 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 4 },
{ config_id = 1029, gadget_id = 70350170, pos = { x = -90.514, y = 15.902, z = -90.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 12 },
{ config_id = 1030, gadget_id = 70350170, pos = { x = -63.536, y = 38.189, z = -89.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart },
{ config_id = 1031, gadget_id = 70350170, pos = { x = -102.057, y = 15.825, z = -78.874 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 6 },
{ config_id = 1032, gadget_id = 70350170, pos = { x = -106.778, y = 10.086, z = -90.751 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 2 },
{ config_id = 1033, gadget_id = 70350170, pos = { x = -92.925, y = 18.960, z = -83.845 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 11 },
{ config_id = 1035, gadget_id = 70350170, pos = { x = -112.273, y = 10.194, z = -96.398 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 5 },
{ config_id = 1036, gadget_id = 70310042, pos = { x = -157.316, y = 3.112, z = -59.680 }, rot = { x = 0.000, y = 90.000, z = 90.000 }, level = 1 },
{ config_id = 1037, gadget_id = 70350170, pos = { x = -122.493, y = 0.779, z = -84.809 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 80, state = GadgetState.GearStart, route_id = 1 }
}
-- 区域
regions = {
{ config_id = 1003, shape = RegionShape.SPHERE, radius = 8, pos = { x = -134.855, y = 4.964, z = -72.519 } },
{ config_id = 1013, shape = RegionShape.SPHERE, radius = 8, pos = { x = -1.771, y = 43.720, z = -74.211 } },
{ config_id = 1023, shape = RegionShape.CUBIC, size = { x = 8.000, y = 8.000, z = 20.000 }, pos = { x = -10.557, y = 47.866, z = -70.634 } },
{ config_id = 1038, shape = RegionShape.CUBIC, size = { x = 40.000, y = 20.000, z = 40.000 }, pos = { x = -157.692, y = 1.202, z = -38.523 } },
{ config_id = 1042, shape = RegionShape.SPHERE, radius = 5, pos = { x = -25.884, y = 44.814, z = -67.810 } }
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "GADGET_CREATE_1002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1002", action = "action_EVENT_GADGET_CREATE_1002" },
{ config_id = 1001003, name = "ENTER_REGION_1003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1003", action = "action_EVENT_ENTER_REGION_1003" },
{ config_id = 1001005, name = "ANY_MONSTER_DIE_1005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1005", action = "action_EVENT_ANY_MONSTER_DIE_1005", trigger_count = 0 },
{ config_id = 1001008, name = "GADGET_CREATE_1008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1008", action = "" },
{ config_id = 1001013, name = "ENTER_REGION_1013", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1013", action = "action_EVENT_ENTER_REGION_1013" },
{ config_id = 1001020, name = "QUEST_FINISH_1020", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_1020", action = "action_EVENT_QUEST_FINISH_1020" },
{ config_id = 1001023, name = "ENTER_REGION_1023", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1023", action = "action_EVENT_ENTER_REGION_1023" },
-- 刷深渊使徒
{ config_id = 1001034, name = "QUEST_START_1034", event = EventType.EVENT_QUEST_START, source = "800304", condition = "", action = "action_EVENT_QUEST_START_1034", trigger_count = 0 },
{ config_id = 1001038, name = "ENTER_REGION_1038", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1038" },
-- 80%召唤援军
{ config_id = 1001041, name = "SPECIFIC_MONSTER_HP_CHANGE_1041", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1043", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1041", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1041" },
{ config_id = 1001042, name = "ENTER_REGION_1042", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1004, 1006, 1007, 1009, 1011, 1012, 1014 },
regions = { 1003, 1013, 1023 },
triggers = { "GADGET_CREATE_1002", "ENTER_REGION_1003", "GADGET_CREATE_1008", "ENTER_REGION_1013", "ENTER_REGION_1023", "QUEST_START_1034" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 1015, 1016, 1017, 1018, 1019, 1021, 1022, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1035, 1037 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1043 },
gadgets = { 1036 },
regions = { },
triggers = { "ANY_MONSTER_DIE_1005", "QUEST_FINISH_1020", "SPECIFIC_MONSTER_HP_CHANGE_1041" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 1010 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 1039, 1040 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1002(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1002(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220105001, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1003(context, evt)
if evt.param1 ~= 1003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1003(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "22010500101") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1005(context, evt)
--判断死亡怪物的configid是否为 1043
if evt.param1 ~= 1043 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1005(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220105001, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "22010500102") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220105001, EntityType.GADGET, 1036 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_1008(context, evt)
if 1007 ~= evt.param1 then
return false
end
return true
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1013(context, evt)
if evt.param1 ~= 1013 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1013(context, evt)
-- 调用提示id为 201050101 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 201050101) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_FINISH_1020(context, evt)
--检查ID为800311的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 800311 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_1020(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 220105001, 4)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1023(context, evt)
if evt.param1 ~= 1023 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1023(context, evt)
-- 触发镜头注目,注目位置为坐标(-2846-83.6持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=-28, y=46, z=-83.6}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 将configid为 1007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_1034(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220105001, 3)
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220105001, 2)
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_1038(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 220105001, 5)
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1041(context, evt)
--[[判断指定configid的怪物的血量小于%80时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 80 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1041(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 220105001, 6)
return 0
end