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GC-Resources/Resources/Scripts/Scene/20037/scene20037_group220037007.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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3.9 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 220037007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 23010401, pos = { x = 162.845, y = 9.475, z = 34.239 }, rot = { x = 0.000, y = 331.320, z = 0.000 }, level = 1 },
{ config_id = 7002, monster_id = 23010401, pos = { x = 155.430, y = 9.530, z = 34.188 }, rot = { x = 0.000, y = 33.687, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 7005, shape = RegionShape.SPHERE, radius = 10, pos = { x = 158.549, y = 9.385, z = 42.428 } }
}
-- 触发器
triggers = {
{ config_id = 1007004, name = "ANY_MONSTER_DIE_7004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7004", action = "action_EVENT_ANY_MONSTER_DIE_7004" },
{ config_id = 1007005, name = "ENTER_REGION_7005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7005", action = "action_EVENT_ENTER_REGION_7005" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 7005 },
triggers = { "ENTER_REGION_7005" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 7001, 7002 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_7004" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7004(context, evt)
-- 改变指定group组220037001中 configid为1013的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037001, 1013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012216") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220037006, monsters = {}, gadgets = {6007} }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_7005(context, evt)
if evt.param1 ~= 7005 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_7005(context, evt)
-- 在指定位置对应半径范围播放reminder
local pos = {x=151.7,y=9.5,z=44.7}
if 0 ~= ScriptLib.ShowReminderRadius(context, 200370101, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220037007, 2)
return 0
end